Are there official ways to get hints that you shouldn't be charging into combat? Can you sense motive that someone is set for a charge or a power attack?? etc In 3 of the last 4 sessions of our rise of the runelords campaign I've been neutralized and forced to sit out of the game for considerable time. I've built a charging/pounce power attacker. I know the DM wants some battles to be epic,but not every battle needs to be epic and last for an hour or longer,and I feel like he should be throwing out some hints to prevent us from putting ourselves in a position where we will be knocked out of the combat over and over. I come to our sessions to actually play the game and I hope to be involved in combats and roll dice...so I'm getting a little frustrated! The DM is giving monsters feats and abilities to counter my pounce and I don't mind this,it's just that I would just rather that he ask me not to do it in the form of clues,rather than just punishing me for a character build he could have said no to at any time.My character has 0 AC after a pounce,and he is really a sitting duck after a pounce,so it's not like he should be hard to control with a DM who plans the battlefield or enemy positions ahead of time. We are nearing the end of the adventure(spires of xin shalast),but I'm not looking forward to the next few meetings since I'll probably be removed from combat again when we face Karzoug. I was ray of exhausted &put in a maze spell vs Kahlib(karzougs apprentice),3 sessions ago,and I sat on the sidelines for the whole battle(2 hours).
I just want to know for future games how to prevent this kind of thing with actual rules counters?? Are there any handy feats,skills,knowledge abilities worth investing in to get around the situation above. My other question is..are Rune Giants supposed to be immune to the avasculate spell?? Our sorceror uses this spell,and when he hit a Rune Giant with the ray it was immune??
Mirror image states only " that you can't use vision or hearing to to tell which one is you and which the image" But now because pinpoint is being defined as only pinning down a 5x5 square...mirror image still trumps tremorsense/scent. They should just remove the quoted portion above from the mirror image spell description,since this 2nd spell is clearly meant to be all powerful,and we don't want to hint to anyone that it can be creatively outwitted by other non-magical senses.
Sean K Reynolds wrote:
So by this reasoning tremorsense can also be fooled by mirror images since it's worded exactly the same way.Again,this just doesn't make sense to me.
Also thought i'd add from the dictionary: source  –noun 1. any thing or place from which something comes, arises, or is obtained; origin IE. the source of blood is the creature,the source of dragons breath is the dragon, the source of a stink is the stinky man And for my fellow camapigner's the source of Max's flatulence is his ass,although he does tend to drop bombs that linger in a cloudkill zone.
Remco, the full SRD text for scent is that is needed to understand my argument is: Scent (Ex)
The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. Whenever the creature comes within 5 feet of the source, the creature pinpoints the source’s location. .......The last sentence overrides the second last sentence...and it does have a limitation in that you must be within 5 feet of the target. From the online dictionary pinpoint verb is defined as: pin·point (pnpoint) tr.v. pin·point·ed, pin·point·ing, pin·points
I was talking with another friend,and I think I would just house rule that because the pinpointing is open for debate...i would rule that the mirror imaged wizard cannot benefit from more than 1 image when he's being perceived by both scent and vision in conjunction.There's a chance that at least one image would be close enough to the real wizard that it might still confuse the attacker....so i would just give the attacker a 50% miss chance until all of the images are destroyed.
Hi Jake, I met you last year at paizocon as an aside! I do respect your opinions,but I think you've misread what I'm saying. I am not stating that any form of senses can be used to ignore invisibility...please reread what i've stated! I am only paraphrasing invisibility to show that... pinpoint with visual senses is used in the literature somewhere. In fact under invisibility it is stating that you cannot pinpoint an invisible creature with visual senses. We all know how pinpointing works in real life.In the case of visuals,I track a baseball that is thrown at me at 90+ miles per hour and have a good chance of batting it,if I'm a professional player who practices. If it's a trained police dog that sniffs out drugs,and you throw a drug under one of 9 pilons in a 5x5 square,the dog goes to that pylon and pinpoints the location of the drug. D&D is an abstract game,and location and pinpoint can be argued until we are all blue in the face.This is not what I'm doing. I'm showing that there's 2 cases in the literature/official rules that mention that creature's locations are or are not pinpointed. Scent and vision in conjunction have no bearing on the way invisibility 50% miss chances operate. Perhaps scent and another sense could foil invisilbility;but that's another separate issue which I haven't even considered.The only reason I ever considered this,is because we have an evil party member who seems intent on turning againstour party.He favors mirror image and I can use scent,so I was preparing contingencies for the day he turns on us??? I don't think that what i'm proposing is a stretch of the imagination or the rules.An intelligent creature with reasoning capabilities could probably use the 2 senses in conjunction to ferret out the real wizard amongst mirror images.We all know how pinpoint works in real life,and we all know how it was meant to work in the game. In the case of mirror image,I ignore the part of my vision that tells me the wizard is elsewhere since i've pinpointed the real wizard with scent,but i pay heed to the part of my vision that allows me to track the particular movements of the real wizard,so that I can connect with my sword swing as that real wizard dodges/weaves/ducks. The only reason I'm believing you can outwit mirror image with the 2 senses mentioned above is because you are able to use BOTH senses in your discovery of the real wizard. If you just have scent then you can't see the wizard and have a 50% miss chance. If you just have vision,then you are forced to guess which image is the true image.Also if you are of animal or low intelligence,or had never been exposed to mirror image spells,then perhaps you would have trouble reasoning through the illusory puzzle? I know that creatures are in constant motion even though they are technically in a 5x5 square...I do understand that it's an abstract location ideal. This is why pinpointing with just one sense should not be guaranteed to overcome trickery/illusions in the game. If there was not proof in the SRD and real-life that you can pinpoint with scent and vision,then I would not believe mirror image could be foiled.But because of the proof, I did present the idea to my DM.
The original poster is the DM of our campaign,and he was originally going along with scent being able to ferret out the real image. He originally agreed to this since I made the following arguements: The key argument is that in the scent description and in the invisibility ability description the phrases pinpoint your target are used!!!! It's critical to understand that there's no mention of pinpointing a 5x5 square. IE.....when i pinpoint a creature by visuals or scent,i'm pinpointing the creature's exact location, not roughly guessing where you are in a 5x5 square! If I'm a regular human Joe and have normal eyes AND pinpoint a quasit in his 2.5x2.5 square,then I pinpoint the quasit,whether he's dodging around in his square,or hovering in one little corner of quasit's square.The eyes are advanced enough to pinpoint and track a creatures movements, so that you can line them up with your sword strikes. Scent is worded with the words pinpoint a creature's location,so it should work exactly as normal visual perception does.When I'm within 5 feet of you...IE. immediately adjacent to you for simplicity sake, I should be able to track and pinpoint your movements by smell as long as you stay within 5 feet of myself. The Invisibility ability description states that a creature's location cannot be pinpointed by visual means, which supports the idea I presented above that normal vision can pinpoint a visible cretaure's location. Now in regards to mirror image, If i'm an intelligent lifeform with reasoning capabilities,i should be able to track and pinpoint my crafty imaged wizard by smell,and then just strike at the wizard i see in the location that my scent is telling me he is standing in as I launch my strike.I will know 100% due to scent,that i'm striking at the real wizard at this point,even though visually I might be told there's other possibilities,I would just trust my scent sense rather than my visual sense. I'm not suggesting scent should work as well for animal intelligence level creatures,but for intelligent sniffers it should definitely be something that is beneficial to overcoming a low level figemnt spell that does not affect the sense of smell.
I know I read somewhere recently that there's a magic item that gives you a teleport as the 5th level spell once/day. It was relatively cheap magic item, but I can't seem to remember what 3.5 edition book it was from or what it was called? My ranger needs a way to teleport back to his keep occasionally, that he drew from the deck of many things, and I'm hoping theres something for under 20,000 gp. We're working on the rise of the runelords adventure path,and I've been handeed the keys to fort rannick,but we are never there,since we are in the later modules of the series.I want to find a fast way to travel between magnimar/sandpoint and fort rannick for those moments when we have down time. Any suggestions would be appreciated!
I just found out I'd be attending the Con after receiving a 2 passes from Nathan Nasif. He only had the one banquet ticket, which my friend has. Can I still get signed up for the Saturday Preview banquet,and just pay for it when I arrive at the Con on saturday?? Also,are there any Saturday events still open and what is needed for each event(pregenerated characters)? I'd just like to get any prepwork out of the way, to enjoy the con to it's fullest. Any info would be appreciated. |