Master Basaalee Minvandu

Ferronius's page

No posts. Organized Play character for Winterschuh.




1 person marked this as FAQ candidate.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Bone Lock (Su):
With a quick incantation, the shaman causes a creature within 30 feet to suffer stiffness in its joints and bones, causing the target to be staggered 1 round. A successful Fortitude saving throw negates this effect. At 8th level, the duration increases to a number of rounds equal to her shaman level, though the target can attempt a save each round to end the effect if its initial saving throw fails. At 16th level, the target can no longer attempt a saving throw each round to end the effect, although it still attempts the initial Fortitude saving throw to negate the effect entirely.
PRD

Usually all the offensive hexes of such power have the cannot be affected by it again for 24 hours bit. Evil Eye beeing one of the rare exeption.

Staggered is quite a severe condition and this hex works on most creatures as the only limit is a fortitude safe. (and having bones might be used as a fluff reason, but not RAW)

Is this an oversight, or is it intended that way?


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

i could not find it. neither in books nor online.

how do those interact?
somethings gets swallow wholed.
to cut itself out - does the damage reduction aply?
how does the dealt damage interact with fast herling/regeneration?
does it only heal 1/10 of the damage delt, to cut yourself out? does it heal the full amount to that number?
does it heal at all?

and don't say it doesnt exist. it does. the tarrasque is just the most famous example.
how do these 3 interact?

thank you


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

The Mounted Combat feat allows you to roll your ride skill against the attack that hits your mount, to deny the hit.

Does this work against critical hits, too?
Aagainst all crits? Like the "you hit, whatever the armor was"-natural-20 or just threat-on-19 critical hits?

Im going to play a Cavalier and want to handle difficult questions before they come up. Because most of the time, when i ask about things that are just about to come i get a NO.

When i charge while mounted, do only i get a charge attack, or my mount, too? who gets attacks with ride-by-attack?

Can mount and rider make full attacks at the same time?

When do i have to use the Cover ride action? when know an attack is incoming, or after i know the result?
can i use ride to deny hits to my mount while using it as cover?

Do companion horses also have the docile special ability and thus have only primary attacks, or will hoves be secondary all the time?

When reaching lvl 4 and getting the advancement bonus of combat training, is it added as trick, oder does it fall under the tricks limit?
Can't i combat train it before level 4?


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

real scenario:
monk lvl 11
11 rank
11 high jump class ability
3 class skill
3 DEX
5 boots of elvenkind
12 60ft base movement
4 Run Feat
20 ki-point
30 by the kind caster casting the jump spell

é voila +99 on jump checks.
take average result 10
jump check 109
you just jumped 27.25 feet straight into the air (at lvl 11, nice)

What about the landing?
10 give you falling damage. ok lets say you "fell" deliberately, then there are still 17.25 feet left to fall.

Let's say I dont jump before but fall right away. Whats the difference in the mechanics?


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Shield Slam
"substituting your attack roll for the combat maneuver check"
Does this mean the result?
I use Weapon Finesse, that's why it matters.

Does it Substitute the result of my attack roll for the CM-Check, meaning I just take the same number against AC and then CMD?
Or do i use the natural d20 and add my attack vs. AC and then add my CMB against CMD?

If #1, would feats like improved bullrush and greater bullrush be added to the result?
If #2, would my Weapon Proficiency (Light Shield) and enhancement bonus on attack add to the result, as I basically made the maneuver with that weapon?

If it is a naural 20, thats definately an automatic hit, but is it also an automatic success for the maneuver atempt?
Thank you


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

The Elemental Body I-IV spell allows the form of an Earth Elemental
gaining the Push Ability.

Yet, Earth Elementals don't have the Push ability.
So do I ignore that part of the spell, or do Elemental-Body-Earth-Elementals have that ability, while real Earth Elementals don't?

Elemental Body
Earth Elemental
Push


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I play a Mountain Druid .... ah well, isn't imporant.
This is important: How does the STATUE spell work?

The wording is unclear and answers next to nothing.
And before my GM tell me that its basically useless i drop some questions here.

As stone basically doesn't move
Do i keep GE bonus to AC?
Do i still receive GE malus to AC?
Dodge bonus to AC?
Insight? (anything thats explained with movement)

As i turn into Stone completely
Does Armor Bonus still Apply?

Do i get to make reflex saves?
Do i get to make attacks of opportunity?
Do i get the hardness 8 against attacks of opportunity?

Is hardness stackable with damage reduction? (stoneskin *rolleyes* for example)
When do i act, when am i a statue?
I just cannot figure it out.

Thank you