Seltyiel

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Short Description:

Signature Spells

At 1st level and each time a spell specialist gains a new spell level, she chooses a signature spell. The spell specialist can cast this spell without preparing it, in the same way a sorcerer casts spells spontaneously. Even though the spell specialist does not need to prepare this spell, it still counts against the number of spells she can prepare, reducing the number of spells of each level she can prepare each day by 1. A spell specialist can swap out a single signature spell for another spell of the same level when gaining a class level.

I guess this means that all levels of prepared spells are reduced by 1, INCLUDING cantrips?


Why is the divine bond with the armor limited to an additional +3 enhancement bonus when the divine bond with the weapon is allowed an additional +5 enhancement bonus? Is this a misprint or intentional? Take note of the bolded sections.

Divine Bond Weapon Language:

At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed.

Divine Bond Armor Language:

At 5th level, the spirit grants the armor a +1 enhancement bonus. For every three levels beyond 5th, the armor gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the armor, stacking with existing armor bonuses to a maximum of +3, or they can be used to add any of the following armor properties: champion, ghost touch, heavy fortification, invulnerability, light fortification, moderate fortification, spell resistance (13, 15, 17, or 19).


Here is the source: http://www.d20pfsrd.com/classes/base-classes/summoner/archetypes/paizo---su mmoner-archetypes/synthesist

While fused with his eidolon, the synthesist uses the eidolon’s physical ability scores (Strength, Dexterity, and Constitution), but retains his own mental ability scores (Intelligence, Wisdom, and Charisma). The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is killed and sent back to its home plane.

So, my Constitution score is exchanged for my eidolon's Constitution score, correct?

So... if I'm a level 1 Summoner with a 12 Con score:

1d8+1 = 9 hp

And my eidolon, with NO evolution points used, has a 13 Con score:

1d10+1 = 11 hp

I gain 2 TEMPORARY Hit points, so I now have a total of 11 HP. Is this correct?

Furthermore, if I lose those 11 hit points, my eidolon gets sent back to its home plane, but I retain my 9 ORIGINAL hit points, correct?

Thank you for your help.


Hi guys, I'm new to Pathfinder and RPGing. I've chose to build a gunslinger character (as a backup to my main). In the game that I'm playing, my GM allows one feat at every level. Because of that benefit, what would be the optimal build be for my gunslinger? Thanks for the advice.