Full Name |
Ferguth ap Garth |
Race |
Human |
Classes/Levels |
Novice |
Gender |
Male |
Size |
Medium |
Age |
34 |
Languages |
Trader, Vindari, Selari, Anari, Black Tongue, Finnari, Orcish, SaxaTuomi, Vendahl |
Occupation |
Reliquae Arcanist |
Homepage URL |
http://www.myth-weavers.com/sheetview.php?sheetid=233256 |
About Ferguth ap Garth
Raised in a small village in the Eastern Freelands, Ferguth rapidly found himself wandering farther and farther from home in search of the answers to the many questions in his head. Trained from a young age to harness the power of the elements, his keen mind wondered ‘why’ on so many subjects. Eventually he found himself in Aslov, with a cracked skull caused by a falling rock in a burial mound cave-in, with a strange horn that seemed to hum and tingle in his hands. Soon enough he came to the attention of the Reliquary, and has proven enough of a use to them, to be trained as a researcher, but has not proven himself enough to be granted the full rights of membership.
Attributes: Agility d4, Smarts d10, Spirit d6, Strength d4, Vigor d6
Skills: Elementalism d8, Knowledge (Arcana) d8, Notice d6, Knowledge (History) d4, Knowledge (Southern Heligiolands) d4, Knowledge (Eastern Freelands) d6, Knowledge (Withered Lands) d6, Knowledge (Folklore) d4, Investigation d6
Charisma: 0 Pace: 6" Parry: 4 Toughness: 4
Edges: Arcane Background: Elementalism, Reliquary Arcanist, Linguist
Hindrances: Habit – Alcohol (Major), Hard of Hearing (minor), Phobia (being alone)
Spells: NOTE: the three spells following have the Fire trapping and are affected by the Hellfrost Effect.
Flaming Burst - As you exhale sharply, your breath ignites in a cone shaped conflagration, igniting combustables and searing flesh and hair in it's path. Targets make an Agility roll vs Elementalism roll to avoid, or take 2d10 damage and have a 1 in 6 chance of catching fire.
Fire Shield (deflection) - a swirling pillar of fire surrounds your target, deflecting incoming attacks. On a success, attackers subtract 2 from Fighting, Shooting or other attack rolls. Raise increases penalty to -4. Acts as armor against area effect weapons.
Fire Eyes (detect), Ash Covering (Conceal) - While detecting, the caster's eyes glow like flames. If used so as others can see what is detected, the detected object/person appears wreathed in flames.
Items concealed in this manner, items or persons appear to be burned, singed or covered with ash.
Languages: Trader, Vindari, Selari, Anari, Black Tongue, Finnari, Orcish, SaxaTuomi, Vendahl
Gear: Winter Clothing, Bow, Quiver of 20 Arrows, Shortspear, Pouch (Candle, Flint/Steel, 3 pints Oil, Writing Equipment), Waterproof Scroll Case (Parchmentx5)
Mule: Backpack (Bedroll, 1 week rations, Normal Clothing, 2 wineskins (full)) , 2 Waterskin
XP: 8
First Advance used to increase Freelands and Withered Lands Lore to d6.