Classes/Levels |
HP: 72/72 | AC:20 / T:16 / FF:15 | Fort: 7, Ref: 11, Will: 10 | SR 18 | CMD: 21 | Init: 5 | Perception: 13 |
About Fennith
CG Small Fey
Init = 5(dex)
Senses 13 Perception
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Spell-Like Abilities
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DC 10+7(Cha)+SL
Constant — speak with aimals
At will — ghost sound, Guidance
3/day — deep slumber(3), entangle(1), hideous laughter(2)
1/day — thorn body
Level 3 Summon: Ill Omen (1)
Level 4 Summon: Invisibility (2)
Level 5 Summon: Cure Serious Wounds (3)
Level 6 Summon: Freedom of Movement
Level 7 Summon: Breath of Life
Level 8 Summon: Sunbeam
Level 9 Summon: Regenerate
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Defense
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AC 20 10+5(Dex)+1(Size)+4(Natural), ACP = 0
72 hp = 9*4(d6(HD))+9*4(Con)
Fort 7 , Ref 11 , Will 10
DR 5/cold iron
SR 18
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Offense
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Speed 30 ft
MELEE
RANGED
BaB 3
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Statistics
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Str 14, Dex 21, Con 18, Int 18, Wis 18, Cha 24
Base Atk +4; CMB +6; CMD 21
Languages: Common, Sylvan, + Speak with Animals
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Special Abilities
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=====Feats=====
HD 1: Weapon Finesse
HD 1(free): Planar Sensitivity
HD 3: Draconic Heritage(Esoteric)
HD 5: Wind Leaper
HD 7: Cry of Mercy
HD 9: Flickering Step
HD 11: Primal Bloom
HD 13: Fey Obedience (Ng?)
HD 15: Bouncing Spell-Like Ability
Improved Unarmed Strike
Deflect Arrows
Snake Style
Nature Magic
Friendly Shroud
=====Racial Qualities=====
Shears (Su): An anhana carries a pair of gardening shears about 10 inches long. In the hands of an anhana, these shears deal damage as per a +1 short sword two sizes larger than the anhana. An anhana can use its Weapon Finesse feat with its shears. If an anhana’s shears are lost or destroyed, it can make another pair with a week of work and a few scraps of metal.
=====Skills=====
9*(6(HD)+4(int))
9 Acrobatics(ACP) = 1(ranks)+5(Dex)+3(class)
19 Bluff = 9(ranks)+7(Cha)+3(class)
6 Climb(ACP) = 1(ranks)+2(Str)+3(class)
11 Diplomacy = 1(ranks)+7(Cha)+3(class)
-- Disable Device(ACP) = (ranks)+4(Dex)
19 Disguise = 9(ranks)+7(Cha)+3(class)
9 Escape Artist(ACP) = 1(ranks)+5(Dex)+3(class)
9 Fly(ACP) = 1(ranks)+5(Dex)+3(class)
4 Heal = (ranks)+4(Wis)
7 Intimidate = (ranks)+7(Cha)
- Knowledge (arcana) = (ranks)+4(Int)
- Knowledge (dungeoneering) = (ranks)+4(Int)
- Knowledge (local) = (ranks)+4(Int)+3(class)
16 Knowledge (nature) = 9(ranks)+4(Int)+3(class)
13 Knowledge (planes) = 9(ranks)+4(Int)
- Knowledge (religion) = (ranks)+4(Int)
16 Perception = 9(ranks)+4(Wis)+3(class)
5 Ride(ACP) = (ranks)+5(Dex)
16 Sense Motive = 9(ranks)+4(Wis)+3(class)
-- Spellcraft = (ranks)+4(Int)
9 Stealth(ACP) = 1(ranks)+5(Dex)+3(class)
4 Survival = (ranks)+4(Wis)
6 Swim(ACP) = 1(ranks)+2(Str)+3(class)
13 Use Magic Device = 3(ranks)+7(Cha)+3(class)
Background Skills
4 Appraise = (ranks)+4(Int)
8 Artistry (Ikebana) = 1(ranks)+4(Int)+3(class)
8 Craft(Woodworking) = 1(ranks)+4(Int)+3(class)
8 Craft(Clothing) = 1(ranks)+4(Int)+3(class)
8 Handle Animal = 1(ranks)+7(Cha)
- Knowledge (engineering) = (ranks)+4(Int)
8 Knowledge (geography) = 1(ranks)+4(Int)+3(class)
- Knowledge (history) = (ranks)+4(Int)
- Knowledge (nobility) = (ranks)+4(Int)
-- Linguistics = (ranks)+4(Int)
16 Lore(Fey&First World) = 9(ranks)+4(Int)+3(class)
14 Perform(Sing) = 4(ranks)+7(Cha)+3(class)
14 Perform(Dance) = 4(ranks)+7(Cha)+3(class)
12 Perform(Wind) = 2(ranks)+7(Cha)+3(class)
Profession()= [/b]= 1(ranks)+4(Wis)+3(class)
-- Sleight of Hand(ACP) = (ranks)+5(Dex)+3(class)
=====Gear=====