Catfolk

Fengsai #6's page

No posts. Organized Play character for Ashbourne.


Race

AC 19|♥️ 24/24|☘️ 1/3 | |Fort +4, Ref +7, Will +6| Perc: +4 Dark Vision

Classes/Levels

Speed 25 ft |Spells: 1st 4/4| Spell DC 17 |Spell Attack +7 |Focus Points 1/1 | ◆◆◆ ◇ ↺

Gender

Female, Meyel's Chosen Pahtra, Precog Witchwarper, Brutaris player

Languages

Common, Pahtra, Shirren, Trinary, Vesk, Ysoki.

About Fengsai #6

Bot Me!:

[dice=Perception]1d20 + 4[/dice] Dark vision
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Defense and Saves
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AC 19
HP 24

◇ Meyel's Chosen: First time each day you crit fail a save, immediately reroll [ fortune effect.]
[dice=Fortitude]1d20+4[/dice]
[dice=Reflex]1d20+7[/dice]
[dice=Will]1d20+6[/dice]

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Attacks
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◆ Strike: Melee battleglove | MAP +6 +2 -2
[dice=Commercial battleglove]1d20+6[/dice]
[dice=Damage B]1d4+2[/dice]

◆ Strike: Melee battleglove | MAP +7 +3 -1
[dice=Fist]1d20+7[/dice]
[dice=Damage B]1d4+2[/dice]

◆ Strike: Semi-auto pistol [range 60’] MAP +7 +2 -3
[dice=Commercial Semi-auto pistol ]1d20+7[/dice]
[dice=Damage P]1d6 [/dice]

◆ Throw Grenade: DC 17 basic Reflex save
[bounce | radius 5’ | range 70’]
[dice=Elctromag Grenade, Commercial Damage E]1d8 [/dice] Crit Glitching 1
[dice=Incendiary Grenade, Commercial Damage F]1d8 [/dice] Crit knock 5 feet

↺ Quantum Pulse to Warp Reality as a free action when rolling initiative.
WARP REALITY: quantum field 15-foot-radius enemy creature –5-foot status penalty, allies +5 foot movement.

◆ WARP REALITY quantum field 15-foot-radius enemy creature –5-foot status penalty allies +5

◆ Sustain quantum field

◆ DEBRIS ZONE quantum field becomes difficult terrain

◆◆ Injury Echo Basic will save DC 17
[dice=Injury Echo Damage P]1d8 [/dice]
(Choose bludgeoning, piercing, or slashing damage.)
If the target fails its save, then takes same type of damage
before the end of your next turn, it takes an additional

[dice=Injury Echo Damage persistent bleed damage P]1d4 [/dice]

◆◆ SONIC SCREAM 15-foot cone Basic fort save DC 17
[dice=sonic damage ]1d8[/dice]
failed save sickened 1. Heightened

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Skills
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↺ Competitive Spirit +2 circumstance bonus to this skill check.

Management Material Feat: +1 circumstance bonus to Impression professional or Impersonate professional

Trained skills
[dice=Acrobatics]1d20 + 7[/dice]
[dice=Arcna]1d20 + 7[/dice]
[dice=Athelitics]1d20 + 6[/dice]
[dice=Computers]1d20 + 7[/dice]
[dice=Lore Sports]1d20 + 7[/dice]
[dice=Lore Warfare]1d20 + 7[/dice]
[dice=Ocultism]1d20 + 7[/dice]
[dice=Piotling]1d20 + 7[/dice]
[dice=Society]1d20 + 7[/dice]
[dice=Stealth]1d20 + 7[/dice]

Untrained skills
[dice=Crafting]1d20 + 3[/dice]
[dice=Decption]1d20 + 1[/dice]
[dice=Deplomancy]1d20 + 1[/dice]
[dice=Intimidation]1d20 + 1[/dice]
[dice=Medicine]1d20 + 0[/dice]
[dice=Nature]1d20 + 0[/dice]
[dice=Performance]1d20 + 1[/dice]
[dice=Reglion]1d20 + 0[/dice]
[dice=Survival]1d20 + 0[/dice]
[dice=Thieverey]1d20 + 3[/dice]

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Attributes
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Str: (+2)
Dex: (+3)
Con: (+0)
Int: (+3)
Wis: (+0)
Cha: (+1)

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Spells
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Cantrips: Adhere, Daze, Injury Echo, Recharge Weapon, Shield.
1st Level: Fleet Step, Motivating Ringtone, Sonic Scream, Shifting Surge.
Focus Spell: Warp Reality