[dice=Perception]1d20 + 4[/dice] Dark vision
★ ---- ★ ---- ★ ---- ★
Defense and Saves
★ ---- ★ ---- ★ ---- ★
AC 19
HP 24
◇ Meyel's Chosen: First time each day you crit fail a save, immediately reroll [ fortune effect.]
[dice=Fortitude]1d20+4[/dice]
[dice=Reflex]1d20+7[/dice]
[dice=Will]1d20+6[/dice]
★ ---- ★ ---- ★ ---- ★
Attacks
★ ---- ★ ---- ★ ---- ★
◆ Strike: Melee battleglove | MAP +6 +2 -2
[dice=Commercial battleglove]1d20+6[/dice]
[dice=Damage B]1d4+2[/dice]
◆ Strike: Melee battleglove | MAP +7 +3 -1
[dice=Fist]1d20+7[/dice]
[dice=Damage B]1d4+2[/dice]
◆ Strike: Semi-auto pistol [range 60’] MAP +7 +2 -3
[dice=Commercial Semi-auto pistol ]1d20+7[/dice]
[dice=Damage P]1d6 [/dice]
◆ Throw Grenade: DC 17 basic Reflex save
[bounce | radius 5’ | range 70’]
[dice=Elctromag Grenade, Commercial Damage E]1d8 [/dice] Crit Glitching 1
[dice=Incendiary Grenade, Commercial Damage F]1d8 [/dice] Crit knock 5 feet
↺ Quantum Pulse to Warp Reality as a free action when rolling initiative.
WARP REALITY: quantum field 15-foot-radius enemy creature –5-foot status penalty, allies +5 foot movement.
◆ WARP REALITY quantum field 15-foot-radius enemy creature –5-foot status penalty allies +5
◆ Sustain quantum field
◆ DEBRIS ZONE quantum field becomes difficult terrain
◆◆ Injury Echo Basic will save DC 17
[dice=Injury Echo Damage P]1d8 [/dice]
(Choose bludgeoning, piercing, or slashing damage.)
If the target fails its save, then takes same type of damage
before the end of your next turn, it takes an additional
[dice=Injury Echo Damage persistent bleed damage P]1d4 [/dice]
◆◆ SONIC SCREAM 15-foot cone Basic fort save DC 17
[dice=sonic damage ]1d8[/dice]
failed save sickened 1. Heightened
★ ---- ★ ---- ★ ---- ★
Skills
★ ---- ★ ---- ★ ---- ★
↺ Competitive Spirit +2 circumstance bonus to this skill check.
Management Material Feat: +1 circumstance bonus to Impression professional or Impersonate professional
Trained skills
[dice=Acrobatics]1d20 + 7[/dice]
[dice=Arcna]1d20 + 7[/dice]
[dice=Athelitics]1d20 + 6[/dice]
[dice=Computers]1d20 + 7[/dice]
[dice=Lore Sports]1d20 + 7[/dice]
[dice=Lore Warfare]1d20 + 7[/dice]
[dice=Ocultism]1d20 + 7[/dice]
[dice=Piotling]1d20 + 7[/dice]
[dice=Society]1d20 + 7[/dice]
[dice=Stealth]1d20 + 7[/dice]
Untrained skills
[dice=Crafting]1d20 + 3[/dice]
[dice=Decption]1d20 + 1[/dice]
[dice=Deplomancy]1d20 + 1[/dice]
[dice=Intimidation]1d20 + 1[/dice]
[dice=Medicine]1d20 + 0[/dice]
[dice=Nature]1d20 + 0[/dice]
[dice=Performance]1d20 + 1[/dice]
[dice=Reglion]1d20 + 0[/dice]
[dice=Survival]1d20 + 0[/dice]
[dice=Thieverey]1d20 + 3[/dice]