Batsel Hoon

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Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Last night my group played WotR 5-1, Audience with the Inheritor. For weeks I gleefully awaited my group's surprise and struggles against an ambushing non-combat 70 check.

That is, until the player with Mythic Champion used one mythic charge, negating the good Lady's additional 50.

Lady of Valor wrote:
The difficulty of the check to defeat is increased by 10 times the number of characters.
Mythic Champion wrote:
Then you may expend 1 or more mythic charges. If you do, ignore effects that increase the difficulty of the check.

So now he was rolling a d20+10 by himself against a 20. With the extra d12's from Heaven the roll was trivial.

So, was this legal? If so, it's not really an edge case, as most parties with a physical attacker will have a Champion. I guess you could say we got lucky that the random character that had to fight Lady of Valor was him, but still. It made for a very meh ending to what I hoped would be an exciting start to deck 5.


Last night I had a player point out to me that the skill gem items in the S&S base set don't specify that they have to be modifying your check. "Recharge this card to roll your (whichever) die instead of the normal die on a non-combat check."

He asked me why he couldn't recharge it to, say, swap his d10 Charisma die in for a d4 Wisdom die that someone else was using for their check. Other than saying it most likely wasn't in the spirit of their design (only my assumption of course), I could not find any reasons why not in the rules or messageboards to give him. Anyone have any more solid rulings? Thanks in advance.