Gunslinger

Felyndiira's page

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This came up in a game today, so I want to double check if there is a FAQ against it.

Right now, Temporary Ability Score Bonuses/Penalties are very specific in what they increase and decrease. This means that people with Weapon Finesse/Agile Maneuvers still need to buff STR to increase their to-hit/CMB. Oracles with CHA-to-AC only gets AC from DEX and not CHA buffs, and other oddities like that.

Is this still how it works RAW, or is there an errata for this?

Thanks,


One of my current characters is an assassin, who will occasionally be using injury poisons to weaken and dispatch targets. I want her to be able to use those poison needle rings that you sometimes see in cinema, to deliver low-damage attacks out-of-combat that won't be noticed by the target. It doesn't have to be a ring - an acupuncture needle or something else would be fine for this purpose. The damage doesn't matter, either, as long as it can deliver an injury poison to the victim without him/her noticing.

I couldn't find any rules on attacking without catching the target's attention, however, so I want to ask the forum for assistance. Are there any optional rules that deal with this, or any way to accomplish such a thing by RAW?

Thanks.

NOTE: I know it's possible to use inhaled or ingested poisons, but the poison I want to use is a 3pp feature (from the Rajah class), so it has to be injury. I have access to DSP, Legendary Studios, and Spheres of Power/Might as well, if it helps.


So, this was recently offered as an option in one of my higher-power games. While I will likely not choose this as my reward, it made me curious on what other players would do with it.

If your DM gave your character a free feat that you could ignore all prerequisites for (including race, BAB, class, and alignment), what would you choose and what interesting stuff could you do with it?

You are allowed to choose stuff like Leadership or Sacred Geometry, though that might be a waste since you can get those fairly easily with normal feats. Also, while prereqs for a feat are removed, a feat can still be rendered invalid by its function. For example, a feat that adds spells to your spell known list still does nothing if you don't have a spells known. Also, you can't use this to take the same feat more times than the feat allowes you to, so no double leadership.

For the purpose of having an interesting discussion, let's ban Spell Perfection from being taken with this reward as well, since that is a bit too obvious of a choice. EDIT: Mythic feats are also not allowed.

(Also, feel free to list multiple feats for multiple characters or builds, as long as it's still one feat per character. Characters still have their normal feats and bonus feats in addition to the feat gained by this reward.)


Are all magical and supernatural abilities that specifically change you in some way (size bonus to a stat, gaining natural weapons, etc.) automatically considered polymorph effects by RAW, or do they specifically have to state that they are or mimic a polymorph spell?

For instance, is "Gift of Claw and Horn" from the Lunar Mystery considered a polymorph effect? I was just wondering if it stacks with stuff like Form of the Beast or an Alter Self SLA.


It seems to be commonly assumed that mantle of moonlight allows you to disable enemy casters by putting them into a rage. I have been interested in this tactic in a (non-PFS) game irl, and upon a stricter reading, the tactic seems to not really work. In particular, the Rage spell (applied by revelations like Mantle of Moonlight) says:

Quote:
The effect is otherwise identical with a barbarian's rage except that the subjects aren't fatigued at the end of the rage.

A barbarian's rage explicitly states:

Quote:
A barbarian can end her rage as a free action...

Does this mean that someone affected by the Rage spell (and, by extension, Mantle of Moonlight) can end the spell as a free action?