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Hello All,
I am trying to make a GM PC for a game I plan to run here pretty soon. The theme of the game is a steampunk confederation going to war with a Druid like conclave (think cowboys versus Indians) Technology is advancing, guns are abundant and the PCs are loyalist to the steampunk nation

I would like to make a solid Ranged DPS Air kineticist (open to suggestions on elements, air ha flight and celerity) to travel with them and maybe at some point the party will find out that the GMPC is a deserter from the Druid nation.

Kineticist are hard for me, so I need some help. 25 pt buy. 7th level HELP!

Must haves
- Flight( Would be really nice)
- Good ranged ability
- Party support
- Relatively easy to run


Hello,
I need some help form the infinite wisdom of this board. I am going to be playing in a homebrew games coming up soon and the DM has stressed that it is going to be a 40/60 split between social/ skill stuff and combat. I really want to make a knight like character. Here are the specifics

+ Decent Skills
+ Medium- Heavy Armor
+ I will be using a bastard sword for the versatility for 2-hand or 1 hand and shield- or something similar (DM GAVE FREE PROFICENCY IN BASTARD SWORD)
+ 25 pt buy
+ Level 5
+ Using Inherent bonus system
+ Party consists of an unchained summoner (social skills, big azazta edilon), A Unchained rogue going into crimson assassin, A unchained rogue that is focusing in alchemical stuff, A ranged inquisitor using guns, and a Divine bloodline sorcerer.

What would you guys do if you were in this game and wanted to make a knight? As of right now I made a Inquisitor (Sanctified Slayer) with the conversion domain, but with the addition of the other inquisitor I wanted to explore some other options.

Tl;DR- I want a knight like character with decent skills and good combat contribution. Think Jaimie Lannister


Hello all,
I need some help with a build. I have an sanctified slayer 8 that I am using pistols with and trying to use Gun twirling. The issue I am finding is a way to get consistent sneak attack.

Human Sanctified Slayer 8 (traits Fortune Favored,
H Point Blank Shot BPI: Exotic Weapon proficiency (Firearms), Gun smithing
1 Rapid Reload
3 Rapid Shot
5 WF Pistol
7 Dazzling Display

Slayer Talent
8- Grit- Amateur Gunslinger, Gun Twirling

Teamwork Feats
3- Coordinated Shot
6- Target of Opportunity

So the original idea was to use Gun twirling to get sneak attacks off, kill someone and regain the grit, rinse repeat.Any ideas to improve the build? How can I get SA more often?? 25 pt buy btw.


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From the Swashbuckler class:
"Grit, luck, and panache represent three different means by which heroes can gain access to the same heroic pool, using it to accomplish fantastic feats. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. (Those who use panache and luck gain twice their Charisma bonus in their pool.) For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit or panache points, and vice versa.

A luck user does not count as a grit or panache user to satisfy feat prerequisites."

So what classes get a luck pool that would stack with a panache pool?


I am playing in a game where the GM wants to get CRAZY. So because of this we are playing a 30 pt buy game starting at level 5 with standard WBL and we can choose crazy races and such. I chose to take the Half celestial template and make it into a race. Problem is I have no idea what to make. What would you guys do??

Alternatively, we have the option to make a 28 RP race and use it.


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I am making a character for a homebrew game. We are 30 Pt buy and we are using the following amendments to monk proposed and tested by Dabbler

1) Zen Warrior: A monk may choose to use their Wisdom bonus rather than their strength or dexterity bonus for attacks made with special monk weapons, combat maneuvers, and with the monk’s unarmed strike. Regardless of which ability modifier is used, the monk adds his AC bonus to his number to hit with unarmed strikes and special monk weapons.
2) Amending the Ki-Pool entry as follows:
“As long as he has at least 1 point in his ki pool, he can make a ki strike. At 4th level, ki strike allows his unarmed attacks to gain a +1 enhancement bonus. At 7th level this increases to +2, at 10th level, his unarmed attacks are +3, at 13th level +4, and at 16th level his unarmed attacks gain a +5 bonus. In addition the monk may bypass the hardness of objects with his ki strike. At 4th level he bypasses 5 pts of hardness (wood), at 7th level 8 pts of hardness (stone), at 10th level 10 pts of hardness (iron and steel), at 13th level 15 pts of hardness (mithral) and at 16th level 20 pts of hardness (adamantine).By spending 1 point from his ki pool, a monk can make one additional attack a round at his highest attack bonus when making an attack. In addition, he can spend 1 point to move 20 feet in a swift action.”

3) Monks are proficient with all monk weapons

This is the build I have come up with (Currently 6 level)
HumaN Monk (Qigong monk/ Ki Mystic) 6
Str 13
Dex 14
Con 14
Int 12
Wis 20
Cha 8

Feats
H- Power Attack
M1- Deflect Arrows
1- Mantis Style
M2- Improved Grapple
3-Combat Reflexes
5- Vicious Stomp
6- Improved Trip

My question I have is is going into 2 maneuvers viable? Should I focus on one? I kinda want to stick with the archetypes I chose. What is good feat progression? Also is stunning better (getting Medusa wrath at 10 level) than elemental fist ( Monk of the 4 winds, Djinni Style). Here is the feat advancement I would use for MO4W

Feats (If Monk of 4 winds)
H- Power Attack
M1- Deflect Arrows
1- Combat Reflexes
M2- Improved Grapple
3-Vicious Stomp
5- Djinni Style
6- Improved Trip

TLDr- I need help making an effective monk with changes listed above. Is stunning (with Medusa Wrath) or elemental fist(MO4W and Djinni Stlye) better? What is a good feat advancement? 2 maneuvers or 1 (I would rather grapple to shut down casters, DM is kinda focusing on them a little)

Thanks for all the help


I need help with a Saurian Druid. Mainly I need help with what animals he can summon up to summon nature ally 4 that will benefit from his Totemic summons, What would be the best Animal Companions until level 10 (starting at level 1) and what are the good wild shape forms. The guides seem to contradict each other and I am just a little lost on what is the best and how to make the saurian druid so good as I see so many people saying it is.

We are currently level 2
Stats are 16,14,14,12,12,10 and I am going for a combat/wildshape druid.


i am going to be playing in a group soon that is made up of a Cavalier/bard going into Battle herald and a Titan Mauler tripping barbarian. I wanted to make the caster that would make these 2 awesome while also having some awesome tricks on my own. I read the guide and I am conflicted. I was thinking of making a Mystic theurge ( DM made requirements just 2 level in each a divine and arcane class and extended the class spell advancement to 15)

My other idea was going to be to go straight wizard (conjuration teleportation specialist) and focus on 3 things
1. Grabbing heighten spell and A dazing spell rod to have fun with fireball and snapdragon fireworks
2. Conjuring big angry monsters to be a flanking buddy (Earth elementals with improved bull= free op attacks)
3. Take leadership and having a cleric cohort to heal and take some item creation feats.

So I guess I am asking what do you guys think and also does any have some feat build orders and some important spells and such to take to make this guy make sense. I haven't played a pathfinder wizard before

12th level (12th level treasure) stats are rolled 4d6 drop lowest re-roll 1'S


I have never made a Mounted Character. I plan on making a level 13 human paladin for a one shot game that is out in the open. I am a little confused on mounted combat... Does the mount get to attack on a charge if it only uses one move action? If I stay in one spot and full attack can my mount attack also? Are the standard mounted builds the charge hit once and wheel to charge next round??

Standard treasure for the build (140k GP) Human Paladin with maybe access to a Griffon, Pegasus or hippogiff mount....

Help?? Please and Thank you :-)


I am running an Underdark themed one shot tomorrow and I need awesome Underdark themed encounters. I want a couple that are standard difficulty and one or 2 that are just plain mean. I would like some Drow but not all. Outsiders could be fun

The party is level 9 and had 46000 to spend in gear. I have:
-A Fighter bard- tough big hitty buffer
-A Dervish Dancing Magus
-A Monk Barbarian Half-orc
-A Divine Hunter Paladin fighter

Give me your best!!!


I am still new to pathfinder and my DM said when you do an attack with shuriken, you throw multiple shuriken per attack (ex. 1 standard action w/out rapid shot). This would mean my 3rd level ninja could throw 2 shuriken per attack w/out rapid shot. This seems wrong... can anyone clarify the rules for throwing shuriken???


I want to make a Sherlock Holmes character but I am relatively new to pathfinder. What do u guys suggest??