Guard Captain Blacklock

Felix Shadowshifter's page

11 posts. Alias of Stratos.


Full Name

Felix Shadowshifter

Race

Human

Classes/Levels

Id / 4th

Gender

Male

Size

5'11, 173 lbs

Age

31

Special Abilities

Low-light vision, Darkvision

Alignment

N

Deity

None anymore

Location

On a lancer

Languages

Common, Undercommon, Draconic, Sylvan

Occupation

Escapee

Strength 10
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 8
Charisma 20

About Felix Shadowshifter

Felix Shadowshifter - Male - Fetchling Eliciter (Id) 4
N Medium Outsider (Native)
Init +3; Senses: LLV, DV 60'; Perception +6
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Defense
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AC 18, touch 13, flat-footed 15 (+4 AC, +1 Shield, +3 Dex)
HP 31 (10 + 7 + 7 + 7)
Fort +2, Ref +4, Will +3 (+2 vs. charm/compulsion)
Combat magic defense: 19
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Offense
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Combat magic bonus: 9
Light crossbow: +6 @ 1d8 , 19-20x2
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Statistics
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Str 10, Dex 16, Con 12, Int 14, Wis 18, Cha 20
BAB +3; CMB +3; CMD 16
Feats: Sphere Focus, Extra Magical Talent
Traits: Iron-Plated Mind (warp), Gift for Magic (warp)
Trained skills:

Skills (8 points/level; 4 Eliciter, 2 INT, 2 background)

(0) Appraise +2
(4) Bluff +14 (+18 to lie)
(1) Climb +4
(4) Diplomacy +14
(1) Disguise +9
(1) Handle Animal +9
(4) Intimidate +14
(1) Know(Arcana) +3
(0) Know(Dungeoneering) +2
(0) Know(Engineering) +2
(1) Know(Geography) +3
(0) Know(History) +3
(1) Know(Local) +6
(1) Know(Nature) +3
(1) Know(Nobility) +6
(1) Know(Planes) +3
(0) Know(Religion) +2
(1) Linguistics +6
(4) Perception +6
(1) Perform(Dance) +9
(1) Perform(Tenor) +9
(1) Profession(Sailor) +3
(4) Sense Motive +8
(4) Spellcraft +9
(1) Stealth +7
(0) Survival -1
(0) Swim +0
(1) Use Magic Device +9

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Racial Attributes
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Shadow Blending: 50% miss chance in dim light against Fetchlings instead of 20%.

Low-Light Vision: Fetchlings can see twice as far as humans in conditions of dim light.

Darkvision: Fetchlings see perfectly in the dark up to 60'.

Shadowy Resistance: +5 cold, electricity resistance.

Whispers from Shadow: Fetchlings are known for wheeling and dealing. A fetchling with this racial trait gains a +4 racial bonus on Bluff checks when he tells a lie and wants to convince an opponent that what he is saying is true.

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Sphere Stuff
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Spell point pool: 9

Talent Points: 7

Investment by sphere:

Mind: 5

    Expanded Charm
  • Subtlety
  • Ranged Mind
  • Inception

Warp: 2
    Extradimensional Storage

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Emotions
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Joy:
You can touch a willing creature as a standard action, filling it with elation and confidence in all it undertakes. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Loyalty:
You can touch a willing creature, filling it with a powerful desire to protect and serve its allies. This lasts a number of rounds equal to your eliciter level. While under this effect, the creature may perform an aid another action as a swift action. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Resolve:
You can touch a willing creature as a standard action, filling it with courage and the will to do what needs to be done. The creature gains a morale bonus to attack rolls, skill rolls, and saving throws that starts at 0, but increases by 1 any time they fail an attack roll, skill roll, or saving throw, up to a maximum equal to your Charisma modifier. When they succeed on one of these, the bonus decreases by 1 to a minimum of 0. The effect disappears after 1 minute. You may do this a number of times per day equal to 3 + your Charisma modifier.

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Inventory
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Chain Shirt
Quiver + 60 bolts
Light Crossbow
Buckler

Appearance:

Personality:

Background: