Fek always move to flank, and has a strong preference for being reduced; his first action is often to drink a
potion of reduce person. He is timid and tries not to enter melee until he can 5-ft. step into a full attack with sneak attack. Against creatures with 10 ft. reach, he will activate his
longarm bracers for the first round, then 5-ft. step again next round.
He adds Offensive Defense to his sneak attacks until he successfully hits, then changes to Befuddling Strike until he hits a second time. After that, all sneak attacks are Crippling Strikes.
BASE
[dice=Claw 1]1d20+17[/dice] [dice=Piercing/Slashing]1d3+8[/dice] [dice=Precision]5d6[/dice]
[dice=Claw 2]1d20+17[/dice] [dice=Piercing/Slashing]1d3+8[/dice] [dice=Precision]5d6[/dice]
[dice=Bite]1d20+16[/dice] [dice=Bludgeoning/Piercing/Slashing]1d3+8[/dice] [dice=Precision]5d6[/dice]
[dice=Gore]1d20+16[/dice] [dice=Piercing/Slashing]1d6+8[/dice] [dice=Precision]5d6[/dice]
[dice=Befuddling Strike]1d4[/dice]
FLANKING
[dice=Claw 1]1d20+20[/dice] [dice=Piercing/Slashing]1d3+9[/dice] [dice=Precision]5d6[/dice]
[dice=Claw 2]1d20+20[/dice] [dice=Piercing/Slashing]1d3+9[/dice] [dice=Precision]5d6[/dice]
[dice=Bite]1d20+19[/dice] [dice=Bludgeoning/Piercing/Slashing]1d3+9[/dice] [dice=Precision]5d6[/dice]
[dice=Gore]1d20+19[/dice] [dice=Piercing/Slashing]1d6+9[/dice] [dice=Precision]5d6[/dice]
[dice=Befuddling Strike]1d4[/dice]