Feiya

Feiya -2's page

1 post. Organized Play character for mamba.



Grand Lodge

Hello all,
I have question, and asking for suggestion regarding my new character, which is witch ;)
I created custom layout from Feiya iconic. What I want is something "new", I am little bit sick of clerics, wizards, druids... and wanted witch to be a MEDIC! :)

If there is any needs, below is my currently (under heavy development) character sheet here, but I want to hear word from you guys what do you suggest?

Feiya character sheet:

PURCHASEPOINTS:Y
TYPE:High Fantasy
CHARACTERTYPE:PC
POOLPOINTS:20

CHARACTERNAME:Feiya
HEIGHT:62
WEIGHT:89
AGE:24
GENDER:Female
HANDED:Right
SKINCOLOR:Pale
EYECOLOR:Green
HAIRCOLOR:White
HAIRSTYLE:Stark long

# Character Attributes
STAT:STR|SCORE:10
STAT:DEX|SCORE:11
STAT:CON|SCORE:12
STAT:INT|SCORE:16
STAT:WIS|SCORE:14
STAT:CHA|SCORE:12
ALIGN:CN
RACE:Human

# Character Class(es)
CLASS:Witch|LEVEL:1

# Character Experience
EXPERIENCE:0
EXPERIENCETABLE:PFS Rules

# Character Region
REGION:Lands of the Linnorm Kings

Name: Feiya
Race: Human
Classes: Witch1
Hit Points: 8
Experience: 0 / 3
Alignment: Chaotic Neutral
Vision:
Speed: Walk 30 ft.
Languages: Aklo, Celestial, Common, Elven, Sylvan
Stat Score Mod
STR 10 (+0)
DEX 11 (+0)
CON 12 (+1)
INT 18 (+4)
WIS 14 (+2)
CHA 12 (+1)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 0 0.0 0 0
Appraise 4 0.0 4 0
Bluff 1 0.0 1 0
Climb 0 0.0 0 0
Craft (Untrained) 4 0.0 4 0
Diplomacy 1 0.0 1 0
Disguise 1 0.0 1 0
Escape Artist 0 0.0 0 0
Fly 0 0.0 0 0
Heal 7 1.0 2 4
Intimidate 1 0.0 1 0
Knowledge (Arcana) 8 1.0 4 3
Knowledge (Nature) 8 1.0 4 3
Perception 5 1.0 2 2
Perform (Untrained) 1 0.0 1 0
Profession (Herbalist) 6 1.0 2 3
Ride 0 0.0 0 0
Sense Motive 4 0.0 2 2
Spellcraft 8 1.0 4 3
Stealth 0 0.0 0 0
Survival 2 0.0 2 0
Swim 0 0.0 0 0
Use Magic Device 5 1.0 1 3

-------------------------- Feats ---------------------------
Extra Hex
Alertness
-------------------- Special Abilities ---------------------

------------------------ Templates -------------------------

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 10 / 10 / 10
Initiative: +0
BAB: +0
Melee tohit: +0
Ranged tohit: +0
Fortitude: +1
Reflex: +2
Will: +4
Unarmed attack:
to hit: +0
damage: 1d3
critical: 20/x2
Boar Spear:
to hit: +0
damage: 1d8
critical: 20/x2
special properties: Extra damage when set against a charging character (pg. 144)
Boar Spear (Thrown):
to hit: +0
damage: 1d8
critical: 20/x2
range: 10 ft.
special properties: Extra damage when set against a charging character (pg. 144)
Crossbow (Light):
to hit: +0
damage: 1d8
critical: 19-20/x2
range: 80 ft.
Dagger (Punching):
to hit: +0
damage: 1d4
critical: 20/x3
--------------------- Special Abilities --------------------

------------------------- Equipment ------------------------
Name QTY LBS
Spear (Boar) 1 8lbs Special: Extra damage when set against a charging character (pg. 144)
Outfit (Peasant's) 1 2lbs
Tanglefoot Bag 1 4lbs
Dagger (Punching) 1 1lbs
Backpack (7 lbs.)
Rations (Trail/Per Day) 4 4lbs
Sunrod 1 1lbs
Waterskin 1 0lbs
Waterskin (0 lbs.)
Pouch (Belt) (0.5 lbs.)
Candle 10 0lbs Special: Increases light level (5') for 1 hr.
Spell Component Pouch (2 lbs.)
Crossbow (Light) (5 lbs.)
Bolts (Crossbow/10) 1 1lbs
Total weight carried:
Current load: Light
Encumbrance
Light: 33
Medium: 66
Heavy: 100
--------------------------- Magic --------------------------

Witch Spells

SPELLBOOKNAME0

SPELLBOOKNAME2

Level 0
Touch of Fatigue (Necromancy) - 1 per day

Level 1
Mage Armor (Conjuration) - 1 per day
Summon Monster I (Conjuration) - 1 per day

I need suggestion what spells shall I prepare, and suggestion how to use witch for buff/debuff, and as healer when needed.

Thanks!