Spell Sovereign

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I've been searching around trying to find a proper answer, but I haven't found one yet. For the purposes of the following examples, I am using a spear.

The description for a Shrinking weapon (from the Melee Tactics Toolbox) says that it shrinks to the size of a standard dagger and its damage is reduced to 1d4. Beyond this there is nothing to clarify, as others have brought up in previous threads. There's also no FAQ I can find regarding this book or magic weapon ability.

I take this to mean that a shrinking spear in dagger form is still otherwise considered a spear. Is this the case, such that having Weapon Training (Spears) or Weapon Focus (Spear) would still function and grant their bonuses in dagger form? (This is the primary question for this topic.)

It would also be a light weapon (as normal for a dagger-sized weapon), but would otherwise remain a spear and have a 20 ft throwing range, x3 critical multiplier, and the brace ability. I could absolutely see a case for abilities like brace and reach not applying in dagger form, since there are no other light weapons (in any proficiency category) with either.

Given the reduction in size, the weapon would no longer gain the +50% bonus damage from Strength or Power Attack, but assumedly it's still a weapon of its original size category (Small, Medium, etc), simply in a different weapon size (Light vs Two-Handed). If this is the case, and the answer to the primary question is "yes", that would mean that the warpriest damage scale should still function. (Also relevant for fighters with the Focused Weapon advanced training option.)


There were a couple of threads that asked about if and how the Gloves of Dueling interacted with the Dragoon fighter archetype. The if was resolved, leading to the following FAQ.

FAQ Link

The question I have is about the how part, and to my knowledge that has not been officially addressed. A strict reading of the effects involved would state that you simply get +2 attack and +2 damage from the Gloves. A slightly less strict reading, but no less correct logically, would state that you get two increments of the granted bonuses, which would mean +2 attack and +4 damage instead.

For a vanilla fighter, the difference is moot because they're the same values. For an archetype such as the Dragoon, they are not. For the latter interpretation, this is the key difference to explain why the Gloves were written the way they were. As a GM, I would rule in favor of the second interpretation, since that seems closer to how the Dragoon is supposed to function.

My group's table is not following PFS rules per se. For the purposes of this question, however, assume that we are, so a Society-focused answer would be most valuable.


Every effect of the hospitaler paladin's Aura of Healing specifies that it affects allies within range. Almost every effect also specifies that it applies to the paladin themselves. The one that doesn't is the limitation on healing and additional saving throws. I'm inclined to think this means one of two things.

First, the omission was intentional, and the aura's limitation only applies to the paladin's allies, not to themselves. Second, the omission was accidental and the aura has the same limitations for the paladin.

I've been looking, but I can't find any errata or FAQ or anything that answers this question.


Looking for people to start a campaign. I've got the GMing covered, but I need players. Please post here if you're interested. Day and time are undecided, but probably evenings and/or weekends.