Elf

Faus Nasica's page

2 posts. Alias of Minas Dyrendal.


Full Name

Faus Nasica

Race

Half-Elf

Classes/Levels

Wizard 2

Gender

Male

Size

Medium

Age

32

Alignment

Lawful Evil

Deity

Asmodeus

Location

Cheliax

About Faus Nasica

Faus Nasica
Male half-elf wizard 2
LE Medium humanoid (elf, human)
Hero Points 1
Init +5; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 14 (2d6+2)
Fort +0, Ref +1, Will +3; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Ranged mwk light crossbow +3 (1d8/19-20)
Wizard Spells Prepared (CL 2nd; concentration +6)
. . 1st—gravity bow[APG], heightened awareness[ACG], infernal healing[ISWG], mage armor
. . 0 (at will)—arcane mark, detect magic, mage hand, prestidigitation
. . Opposition Schools Illusion, Necromancy
--------------------
Statistics
--------------------
Str 8, Dex 12, Con 10, Int 18, Wis 10, Cha 14
Base Atk +1; CMB +0; CMD 11
Feats Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (conjuration)
Traits apprentice devilbinder, dangerously curious
Skills Craft (alchemy) +8, Craft (calligraphy) +10, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +12, Knowledge (religion) +8, Perception +8, Sense Motive +6, Spellcraft +12, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Abyssal, Celestial, Common, Elven, Halfling, Infernal
SQ arcane bond (arcane familiar, rabbit), assume control, elf blood, hero points, summoner's charm (1 round)
Combat Gear reagent, silver; Other Gear mwk light crossbow, backpack, bedroll, belt pouch, chalk, everburning torch, flint and steel, ink, inkpen, journal[UE], masterwork artisan's tools, mess kit[UE], mirror, pot, powder[APG] (5), silver holy symbol of Asmodeus, soap, spell component pouch, tea ceremony set[UE], tea, ceremonial (per cup)[UE] (5), torch (10), trail rations (5), waterproof bag[UE], waterskin, wizard starting spellbook,

407 gp, 2 sp, 4 cp
--------------------
Special Abilities
--------------------
Assume Control (1 round, 7/day) (Su) At 1st level, you can attempt to gain control over a summoned creature by disrupting the bond between it and the caster who summoned it. You must make a caster level check (1d20 + caster level) equal to 10 + the summoning caster’s level. If you know the summoned creature’s name, you receive a +2 circumstance bonus on the check. If the check is successful, you can control the summoned creature as if you had summoned it for a number of rounds equal to 1/2 your wizard level (minimum 1 round). This does not increase the duration of the original summoning. The original summoning caster can attempt to regain control of the summoned creature as a standard action by making a caster level check against your caster level + 10. When your control ends, the creature reverts to the control of its summoner. At 9th level, you can use this ability to bargain with called creatures as if you were the caster who conjured them. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).

--------------------
Background
--------------------
“Within Stygia, the fifth layer of the Archfiend’s Hell, Geryon the Source of Lies rules. It is in the mountainous reason that the Library of Oaths can be found, where diabolical clerks record every promise and oath that could hold damning consequences. These records are the proof which damn the souls who break them to Stygia for all of eternity. Empires that never were or have not existed for untold mortal generations lie in the stagnant swamps of Stygia, its decrepit structures hold artifacts and art of an endless number of worlds…” he whispered as he read, trailing off at the end into the near silence of quills scratching across parchment throughout the library around him. Faus’ eyes trailed away from the scroll he had weighted open in front of him to the small note on top of his other books. It simply read “Archbaron Fex of Longacre”, the latter being a town not too far away from the capital housing the Egorian Academy of Magical Arts, where Faus currently studied. Or where he was supposed to be studying, if he could only force his focus back onto the texts and away from the small note had had been given. But wishing for things to change rarely made it so and until he thought up a plan of actions his mind wasn’t going to just ignore the note. So, changing tact, Faus rolled up the scroll and slipped it back into its case. After getting his books into the bag and the scroll case tucked under his arm he made his way out of the library and back to his modest room. Once there he put on a pot of tea to boil and sat down at his desk to contemplate his options.

If broken down into the simplest and most binary of choices, Faus could either stay at Egorian Academy or go see Archbaron Fex of Longacre. There were a multitude of reasons, none of which were remotely simple, for him to do both. Life at Egorian was good. Harsh sometimes, with some rigid restrictions and very high expectations but that was how Faus liked it. If you wanted to have a carefree easy life, then settle for mediocrity, if you wanted greatness then you should expect to push yourself. And it wasn’t outright chaos, far from it, there was order to life at the Academy. A smart man who read the undercurrents could be swept on to prosperity and power. But while Faus was brilliant, he lacked some of the wisdom that so many claim comes from time spent out in the “real world”—that chaotic, tumultuous place where the church of Asmodeus could not enforce order. Faus took the pot of tea off the flame and poured himself a cup. Perhaps it would help to make a list of pros and cons to leaving. That sounded like a good way to bring a bit of structure to his jumbled thoughts on the matter. Leaving meant that he would gain a bit of perspective from outside the carefully controlled college. There was always the possibility that he could uncover something interesting about or while in the employ of the Archbaron, information was always valuable if you could figure out how to leverage it. Besides the name had been given to him by a professor who knew about the frustration Faus was feeling at the slow speed of his current studies. Although it was unlikely Archbaron would be directly helpful uncovering any of the myriad of Names of Hell, it wasn’t an impossibility with all of the resources at the Archbaron's disposal. The downside of leaving would be in giving up his current scholarship to the academy. His dues were covered so long as he stayed an active member of the college and attended classes, occasionally assisting various professors on their own projects. But if he left he would be expected to pay dues like a regular member upon his return, barring special circumstances like becoming a professor himself or making a significant contribution to the Academy.

When put like that things seemed a bit clearer. Faus drained the rest of his cup and poured himself another, a small smile spreading across his face as he did so. He pulled his silver hair back behind his ears and began composing a letter of leave to the college, explaining the circumstances of his departure and intent to return. The chances of finding out something life changing on this little adventure might be small, but they were certainly better than sitting around the college doing the research of a professor who couldn’t even remember the name of one of the three half-elves in the entire Academy. Besides it wasn’t as though he were going to live among crazed barbarians, Longacre was a town within the Heartland of Cheliax. There was at least possible gain, and what did he have to lose, truly? Very little, he was making the logical choice.