Paracount Julistar

Father Raphael's page

107 posts. Alias of Anon A Mouse.


Full Name

Father Raphael

Race

Human

Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2

Classes/Levels

Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Gender

Male

Size

Medium

Alignment

LG

Deity

Sarenrae

Languages

Abyssal, Celestial, Common, Infernal

Strength 10
Dexterity 12
Constitution 18
Intelligence 13
Wisdom 10
Charisma 22

About Father Raphael

Father Raphael
Human Oracle 9 (Pathfinder RPG Advanced Player's Guide 42)
LG Medium humanoid (human)
Init +1; Senses Perception +13
Base Atk +6; CMB +6; CMD 18

Defense:

AC 30, touch 12, flat-footed 29 (+12 armor, +5 shield, +1 Dex, +1 natural, +1 deflection)
hp 102 (9d8+36+9)
Fort +16, Ref +13, Will +15; +2 vs. death
Resist oracle's curses (tongues)

Offense:

Speed 20 ft.
Melee dagger +6/+1 (1d4/19-20) and
morningstar +6/+1 (1d8)
Ranged sling +7 (1d4)
Special Attacks channel positive energy 7/day (DC 20, 5d6)

Spells Known:

Oracle Spells Known (CL 9th; concentration +15):
4th (5/day)
- blessing of fervor (DC 20)
- cure critical wounds
- greater path of glory
- restoration

3rd (7/day)
- communal align weapon
- communal resist energy
- cure serious wounds
- dispel magic
- magic circle against evil
- neutralize poison
- prayer

2nd (8/day)
- abeyance
- blessing of courage and life (DC 18)
- communal protection from evil
- consecrate
- cure moderate wounds
- lesser restoration
- remove paralysis
- silence (DC 18)

1st (8/day)
- bless
- bless water (DC 17)
- cure light wounds
- detect evil
- detect undead
- endure elements
- hide from undead (DC 17)
- protection from evil
- summon monster i

0th (at will)
- create water
- detect magic
- detect poison
- guidance
- light
- mending
- purify food and drink (DC 16)
- read magic
- resistance
- stabilize
- vigor

Feats and Traits:
Feats
- Armor Proficiency (Heavy)
- Divine Protection
- Fast Learner
- Fey Foundling: Magical healing works better on you
- Turn Undead (DC 20): Your Channel Energy can make undead in 30 ft flee for 1 min.
- War Blessing
--- Holy Strike: Touched weapon deals +1d6 dam vs. evil foes for 1 min.
--- Powerful Healer As a swift action when casting cure spell, empower spell for free.

Traits
- faithful feedback: Whenever you cast a spell belonging to the healing subschool on someone of your religion, increase the hit points healed by +1.
- seeker: +1 perception and its a class skill

Skills:

Diplomacy +10
Handle Animal +10
Heal +11
Knowledge (arcana) +2
Knowledge (dungeoneering) +2
Knowledge (engineering) +2
Knowledge (geography) +2
Knowledge (history) +5
Knowledge (local) +2
Knowledge (nature) +5
Knowledge (nobility) +2
Knowledge (planes) +12
Knowledge (religion) +12
Perception +13
Profession (Priest) +4
Sense Motive +4
Spellcraft +12
Survival +4
Use Magic Device +7

Class Abilities:

- Enhanced Cures (+9 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman level.
- Life Link (9 max bonds, 100 feet) (Su) As a standard action, establish bond that drains your HP to heal other below -5 hp.
- Oracle Channel Positive Energy 5d6 (7/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
- Tongues (Celestial, Infernal) You can only understand and speak two languages in combat.

Gear:

- wand of cure light wounds (5 charge used)
- +3 full plate
- +3 heavy steel shield
- dagger
- morningstar
- sling
- amulet of natural armor +1
- belt of mighty constitution +2
- cloak of resistance +3
- headband of alluring charisma +2
- cracked incandescent blue sphere ioun stone (+1 perception)
- ioun torch ioun stone
- ring of feather falling
- ring of protection +1
- traveler's any-tool
- backpack, masterwork

bedroll, chalk x5, charcoal x2
earplugs x5, fishhook x2, flint and steel, grappling hook, healer's kit, holy symbol, holy text, holy water x5, keros oil x2, mirror, oil, powder x2, sewing needle x2, signal whistle x3, silk rope x2 (1?), smelling salts (11/12 uses remain), soap, spell component pouch, twine, tindertwig x5, vermin repellent x3,

1,245 gp

Special Abilities:

- Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
- Ring of feather falling Feather fall activates if you fall more than 5 ft.