One of my players wants to play a faun and I'm all for it. He understands that the faun as three racial levels (3d6) so how can I break this down savage species style for him? Any advice?
CG Medium fey
Init +3; Senses low-light vision; Perception +8 DEFENSE
AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural) hp 13 (3d6+3)
Fort +2, Ref +6, Will +5
DR 2/cold iron
OFFENSE
Speed 30 ft.
Melee dagger +4 (1d4+2/19–20)
Ranged shortbow +4 (1d6/×3)
Special Attacks panpipes
Spell-Like Abilities (CL 3rd; concentration +6)
At will—ghost sound (DC 13)
1/day—hideous laughter (DC 14), sleep (DC 14) STATISTICS
Str 14, Dex 16, Con 13, Int 11, Wis 14, Cha 17 Base Atk +1; CMB +3; CMD 16
Feats Point-Blank Shot, Weapon Finesse Skills Acrobatics +8, Bluff +9, Perception
+8, Perform (wind) +9, Sense Motive +7, Stealth
+9, Survival +4
Languages Common, Sylvan
ECOLOGY
Environment temperate forests
Organization solitary, pair, or band (3–8)
Treasure standard (dagger, shortbow with 20 arrows,
masterwork panpipes, other treasure)
SPECIAL ABILITIES
Panpipes (Su) Three times per day, a faun can use its
masterwork panpipes to augment its spell-like abilities. Doing so is a swift action that increases the DC of the next spell-like ability it uses on its turn by +2.