Full Name |
Farrar D'este |
Race |
Human (Varisian) |
Classes/Levels |
Bard 10 HP: 71/71 AC 21, T 12, FF 19. Fort +5, Ref +10, Will +8, Init +2, Perc +6 Active effects: Heightened Awareness +2 perc |
Gender |
Male |
Size |
Medium |
Age |
25 |
Alignment |
CG |
Deity |
Cayden Cailleen |
Strength |
14 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
20 |
About Farrar D'este
Farrar D'este
Male human (Varisian) bard 10
CG Medium humanoid (human)
Init +2; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 21, touch 12, flat-footed 19 (+6 armor, +2 Dex, +3 shield; +2 deflection vs. evil)
hp 71 (10d8+18)
Fort +5, Ref +10, Will +8; +1 trait bonus vs. charm and compulsion, +4 vs. bardic performance, language-dependent, and sonic; +2 resistance vs. evil
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Offense
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Speed 30 ft.
Melee +1 longsword +10/+5 (1d8+6/19-20) or
. . bladed scarf +9/+4 (1d6+6) or
. . dagger +9/+4 (1d4+5/19-20)
Ranged light crossbow +9 (1d8+3/19-20)
Special Attacks bardic performance 27 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 20], inspire competence +3, inspire courage +2, inspire greatness, suggestion [DC 20])
Spell-Like Abilities (CL 10th; concentration +15)
. . 3/day—daze (DC 16)
Bard Spells Known (CL 10th; concentration +15)
. . 4th (2/day)—freedom of movement, shout (DC 19)
. . 3rd (4/day)—confusion (DC 19), deep slumber (DC 19), fear (DC 18), haste
. . 2nd (5/day)—alter self, enthrall (DC 18), hold person (DC 18), hypnotic pattern (DC 17), mirror image, rage, silence (DC 17)
. . 1st (7/day)—cause fear (DC 16), charm person (DC 17), ear-piercing scream[UM] (DC 16), grease, heightened awareness[ACG]
. . 0 (at will)—daze (DC 16), detect magic, ghost sound (DC 15), mage hand, message, read magic
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Statistics
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Str 14, Dex 14, Con 13, Int 12, Wis 10, Cha 20
Base Atk +7; CMB +9; CMD 21
Feats Arcane Strike, Blind-fight, Prodigy[UM], Spell Focus (enchantment), Spellsong[UM], Varisian Tattoo[ISWG]
Traits varisian tattoo, varisian wanderer
Skills Acrobatics +12, Appraise +5, Climb +10, Escape Artist +9, Intimidate +14, Knowledge (arcana) +11, Knowledge (dungeoneering) +14, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +14, Knowledge (nature) +11, Knowledge (nobility) +10, Knowledge (planes) +11, Knowledge (religion) +10, Linguistics +8, Perception +10, Perform (comedy) +10, Perform (sing) +20, Perform (string instruments) +21, Perform (wind instruments) +13, Sleight of Hand +9, Spellcraft +11, Stealth +13, Survival +0 (+2 to avoid becoming lost), Swim +3, Use Magic Device +12
Languages Common, Dark Folk, Shadowtongue, Skald, Terran, Undercommon, Varisian
SQ bardic knowledge +5, jack-of-all-trades, lore master 1/day, poet's cloak inspired rage +2, versatile performances (comedy, sing, string)
Combat Gear scroll of endure elements, wand of charm monster (CL 6th, 11 charges), wand of cure light wounds, wand of mirror image (14 charges), alchemist's fire (3); Other Gear +2 mithral chain shirt, +2 darkwood light wooden shield, +1 longsword, bladed scarf[ISWG], crossbow bolts (20), dagger, light crossbow, handy haversack, headband of alluring charisma +2, pathfinder pouch, poet's cloak[ACG], ring of resistance +1, ring of spell knowledge i (haze of dreams)[UE], wayfinder[ISWG], bedroll, flint and steel, Flute, ink, inkpen, journal[UE], masterwork Mandolin, mess kit[UE], mirror, pot, scroll case, silk rope (50 ft.), soap, tindertwig (5), torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 83 gp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +5 (Ex) Add +5 to all knowledge skill checks.
Bardic Performance (move action, 27 rounds/day) Your performances can create magical effects.
Blind-Fight Re-roll misses because of concealment, other benefits.
Darkvision (60 feet) You can see in the dark (black and white only).
Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Poet's cloak Inspired Rage +2 You gain the raging song of a 4th-level skald.
Prodigy (Perform [sing], Perform [string instruments]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Spellsong Combine spellcasting and bardic performance
Varisian Tattoo (Enchantment) Spells from chosen school gain +1 caster level.
Versatile Performance (Comedy) +10 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Versatile Performance (Singing) +20 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Versatile Performance (String Instruments) +21 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks
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Gift: Whenever you deal weapon damage to a creature that you are flanking or a creature that is denied its Dexterity bonus to its AC against you, you can inflict a painful wound as an immediate action. The target must succeed at a Fortitude saving throw or be nauseated by pain for 1 round. If the target succeeds at the save, it is sickened for 1 round and becomes immune to your further uses of this ability for 24 hours.
Stain: Your eyes turn a milky white, utter black, or pale yellow, making you appear blind although you can see normally in most circumstances. You gain light blindness, causing you to be blinded for 1 round whenever you are exposed to daylight or another source of bright light and dazzled for as long as you remain in bright light thereafter.
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