Basics
AC 17 (+3 dex, +4 armor)
Flat Footed 14
Touch 13
CMD 17
HP 14 (1d10+4)
Initiative +9 (+3 dex, +2 trait, +4 racial)
Saves
Fort +5
Refl +3
Will -2
Speed 40’
Attack (BAB 1)
Scimitar +4 (1d6+3 18-20x2)
Scimitar/Kurki +2/+2 (1d6+3/1d4+1 18-20x2)
Javelin +4 (1d6+3)
CMB +4
Skills
Acrobatics +5 (+1 rank +3 class +3 dex -2 ACP)
Climb +5 (+1 rank +3 class +3 str -2 ACP)
Perform: Rap +8 (+1 rank +3 class +2 trait +2 cha)
Swim +5 (+1 rank +3 class +3 str -2 ACP)
Feats
Two Weapon Fighting
Special Abilities
Wildfire Heart (+4 Initiative)
Efreeti Magic (1/day Enlarge Person)
Fire Affinity (+2 cha for spells and bloodline abilities)
Elemental Bloodline (Fire)
Elemental Strike (3/day, Swift Action, +1d6 fire damage for 1 round)
Bloodrage (7 rounds/day, Free Action, +4 str, +4 con, +2 will, -2 AC, fatigued for 2x rounds after)
Favored Class: +1 hit point
Traits
Reactionary
Savant
Gear
Scimitar
Chain Shirt
Kurki
2 javelins
Fighter's Kit
Alchemist's Fire
26 gp