| Faragdar the Free Captain |
I think it’s great that the Starfinder setting has a space elevator. It’s a really cool idea, and a far-future setting deserves some advanced but not outlandish technology like that. There’s just one problem. It should never work on Verces.
The space station at the end of a space elevator tether has to be in geostationary orbit (technically just a bit beyond). Verces, though, is a tidally locked world. It doesn’t *have* a geostationary orbit, unless you want to count Lagrange points. The nearest Lagrange points, though, would still be at least a million kilometers from the planet, and those would be above Fullbright and Darkside, not the Ring of Nations.
So Skydock should not stay in orbit, at least not based on science. Magic would have to keep it up. But if the Verthani have sufficient magic to levitate a space station big enough to hold nearly a million people, why would they even need a space elevator and why wouldn’t they have all sorts of other advanced gravity-defying techno-magic?
(As an aside, Akiton, on the other hand, is a small world with low gravity and a normal day-night cycle, not to mention a thin atmosphere. It would be technologically feasible (and fairly urgent) for an advanced society to build a space elevator there. If it wasn’t such a fundamental change to the game setting, I’d be tempted to switch it in my game.)
Am I nitpicking? After all, this is a universe with cities inside the sun. Except those are clearly described as being sustained by magic far beyond the Pact World races’ capabilities. The Verthani, on the other hand, are still around and no more advanced than the rest of the Pact Worlds. It’s an unfortunate inconsistency, in my mind, but it would also be tricky to correct. Nevertheless, I’d like to come up with an explanation for Skydock that doesn’t sound completely contrived. Any ideas?