| Fantomas |
Anyone doing this? The new batch of rules came out the other day, just in time for me to implement them. I ran the first session tonight. It went very well. I absolutely love this path and couldn't wait to start running all these pirate NPCs. A few issues cropped up:
- The biggest one is the rogue trait called Skill Mastery:
"Benefit: When you determine the bonus for each
of your skills, you use your associated ability
modifier or +3, whichever is higher.
Additionally, when you make a check using any
of your skills, you can take 10 or the result of the
die roll, then add any modifiers."
Now, the suggested DCs go like this... Easy: 10, Moderate: 13, Hard: 16
My plan was for the daily job skill check DCs to be in the DC 10 range. But the Cook's Mate could take 10 on most of her jobs! I had to talk to the player and kind of tell him that I couldn't run all of these checks every day and have him never have a chance of failing. I played it by ear, he was cool about it.
- Another concern was the one on one fight with Owlbear. I was concerned that he'd be either too easy or too hard. So I secretly ball-parked his hit points. I just watched how the fight went and scratched in the hit points once it was clear what was a fair amount. As it turned out, one of my awesome players immediately figured out about his blind spot and pummeled the guy! The stats I used are here:
AC 9 HP 20 +2 to hit d4+3 damage
Owlbear is a great character. The heroes genuinely pity him.
- As has been discussed on these forums, the addiction rules are scary. So for rum rations, what I've done is this: Con Save, DC 5. Fail = Intoxicated (You have disadvantage and take d6 less damage when you are hit). As fr as whether they get addicted, If someone sticks out as failing all the time, at the end of the three weeks I'll narrate that they have a yearning for rum and go from there.
- Not sure how non-lethal damage works. It came up with the whipping. What I did was say that non-lethal knocked you unconscious, and the damage went away once you took a full rest.
5e runs real quick an easy. It's working great so far. Can't wait to play again next Friday.