Fang008
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I am playing the carrion crown adventure path and plotting out my Magus's 20 levels worth of feats and arcana. I am not focused on min-maxing, but I am trying to build a magus that has many uses and wont be useless high level. If I am missing any really good abilities let me know.
Race: Tiefling
Archetypes: Bladebound, Hexcrafter, Fiendflayer
Feats:
1 Armor of the pit- +2 natural armor
3 Exotic Weapon prof. Rhoka sword (Great magus weapon and suits tieflings)
5 Extra Hex: Flight (RAI)
5 Bonus Feat: Intensified Spell
7 Weapon focus or Healing Hex (not sure which one)
9 Lunge
11 Extra Arcana: Ghost Blade
11 Bonus Feat: Improved Critical
13 Extra Arcana/Hex: Major Healing
15 Critical Focus
17 Extra Arcana: Arching Pool Strike
17 Bonus Feat: Bleeding Critical
19 Extra Arcana/Hex: Bane Blade or a Grand Hex (Still debating)
Arcana/Hexes:
3 Black Blade
4 Slumber Hex
6 Pool Strike
9 Accurate Strike
12 Retribution Hex
15 Critical Strike
18 Grand Hex (Need suggestions for Grand Hexes so far I like Forced Reincarnation and Give Life. I like Natural Disaster, but not sure its very usable.)
