Hobgoblin Lieutenant

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Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Grand Lodge

Thanks Kajar. I looked all over the Pathfinder Society resources. I couldn't find a simple list of allowed classes and archetypes. I appreciate you cutting to the chase for me.

What do you folks think about slayer as an alternate? Would that allow me to focus on Strength/Dex/Con? Or is there another stat needed for that one. I'm concerned about MAD.

Grand Lodge

Sadly, Grung, it is not to be. I played the other night and found out hobgoblin was not legal for society play.
Which led to endless searching and this next question: are the guide and skirmishes classes legal for PFS play? Also, what are people's thoughts on the slayer archetype?
Thanks,
Greg

Grand Lodge

Hmmm...so in the long run, if I want a bow, one handed weapons would be my friend. (I like the idea of having a quiver of problem solving). If I want thrown, the ricochet feat or the blink-back belt is my friend.
I saw somewhere that Archery is more buffed out than throwing weapons in pathfinder. I imagine I'm leaning in that direction?

Grand Lodge

Grung Knife Tongue wrote:
"Yous is me?"

I think you're smarter and prettier than me.

Grand Lodge

Again, thanks to everybody. I'm getting my head around the Guide archetype, esp. If I go with dungeon (or is it underground?) favored terrain (I'm just concerned that, given I've never played before and don't know what adventures I'm going on, I don't want so much riding on my terrain.)
That said, I'm really liking the look of the skirmisher.
A question about swapping ranged for melee weapon. What if I was using one handed range weapons (axe/hammer/chakram)...could I hold my falchion (or maybe a long sword) in my off hand and then switch when it's been released? It sounds like dropping a 500 gp Composite Bow is a bad idea. How do switch-hitters address that?

Grand Lodge

Dastis wrote:

Yes you can use all simple and martial weapons fine. Feel free to swap what weapon you use whenever

For feats only the ones gained specifically under fighting style are restricted on what you can get. The ones gained through leveling and the like can be anything you meet the prerequisites for

Equipment wise try to get a buckler for your left arm

Great. Sounds like QuickDraw is the one for level 1?

Grand Lodge

GoldEdition42 wrote:
Get some chakrams. 1 gp each, decent range, 1d8 damage. In a pinch can be used in melee. Remember it takes two hands to load a sling.

So that's about the coolest weapon ever. https://m.youtube.com/watch?v=B_cX1SwiC1Y

Grand Lodge

Also, I clearly don't get feat progression. I thought at first level as a ranger all my feats were prescribed by ranger class. Sounds like I have that wrong?
Again, I bow and curtsy to you all.
:)

Grand Lodge

SmiloDan wrote:

Well, you're making all the right decisions.

Ranger is the best class to take if you're a beginner. It teaches you lots of little sub-sets of rules, like bonus feats, terrain types, spellcasting, ranged and melee combat, pet control or team buffing, and monster types through favored enemy.

EDIT:

You might want to get a one-handed weapon. That way you can fight in melee without dropping you (expensive) long bow.

As per Chaos Ticket, I think I'll replace bow with sling for now and save towards a masterwork compound bow with strength bonuses. With that in mind, I imagine it's safe to drop my sling for my two hander?

Also, thoughts on proficiency? Am I essentially proficient with all simple and martial weapons as a level one ranger?
Thanks!

Grand Lodge

Ms. Pleiades wrote:
As you level up, you'll want to pick up arrows that can help you get around various DRs, archers have a lot of options. Blunt arrows, cold iron arrows, and silver arrows will be stock-standard. Oils of bless weapon along with adamantine weapon blanches will help you cover some nastier DRs.

Awesome. Thanks!

Grand Lodge

Secret Wizard wrote:
Quote:
Armor: Studded Leather with Armored Kilt (+4)

Just nitpicking here, but considering you need gold for bows and axes, why not save the money and just get Hide Armor? Remember that kilt + studded = medium armor, so your speed is already penalized.

Rest looks good. I would consider getting an archetype since I find Favored Enemy/Hunter's Bond to not be as noob friendly as they seem. I'd recommend the Guide archetype.

Remember getting Quick Draw at level 1 and Power Attack at level 3, and spend Style Feats in archery. Rest is free for you to spend.

OK. Good call. I'll dump the skirt, so to speak. I like the idea of switching out favored race for the +2 once a day, but I'm grooving on the wolf idea. No way to do both I imagine?

Grand Lodge

Wow. Great advice from everyone.
My background is with AD&D 2e. So I guess I don't understand weapon proficiencies. I like the idea of sling in order to get strength damage. I was originally taking long bow just so I'd be trained for the composite bow with strength bonuses down the road.
So do my ranger weapon proficiencies mean I'm already trained in sling AND long bow? For longterm melee weapon I was thinking falchion, for the expanded crit range (is it as nice a weapon as it seems?).

based on what I'm hearing, what do you guys think of these options?

1: Studded leather/Falchion/Sling/Heavy Flail/Spiked Gauntlet (allows me to afford falchion and keep movement fluid)
2: Hide/Falchion/Sling/Heavy Flail/Spiked Gauntlet (Better AC, more restrictive movement, can still afford falchion)
3: Chain shirt. Great axe, sling, heavy flail, spiked gauntlet
4: Something completely different. :)
Oh, yeah, I guess I don't understand weapon swapping mechanics. So having a one handed weapon (long sword? Mace?) would be good if I use a bow?
Also, I like the guide archetype, but was kinda into having a wolf down the road. Cost/benefit thoughts?

Grand Lodge

Hi folks,
This is my first build, so any feedback is appreciated. Also, if I posted this in the wrong place, please let me know.
:)
I built a Hobgoblin Ranger with the following stats for starting out. I'm thinking about a switch-hitting ranger build, just so I can get a taste for ranged, melee, and a little bit of spell casting.

Thoughts? I'm sure there's a lot I need to fix.

Full Name Abel Skedz

Race Hobgoblin

Classes/Levels Ranger/1

Strength 16
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 14
Charisma 7

About Abel Skedz

HP: 13
AC: 17
Armor: Studded Leather with Armored Kilt (+4)
Primary Weapon: Long Bow
Secondary Weapon: Great Axe
Secondary Weapon: Spiked Gauntlet
Arrows: 40
Gold: 3