Falrien's page

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Hi all,
I've seen a lot of threads regarding the trouble that people have with playing dragons, half-dragons and the implications with regards to level adjustments and epic rules etc and so I'd like to post my experiences and offer advice to GMs and players looking to either run a Council of Wyrms type affair or integrating a dragon character into a normal game.

It all started about 6 years ago during the rule of 3.5 and after a run of distinctly average short-lived campaigns I decided to have a change. I offered the characters the opportunity to do something a bit unusual. they rolled a d10 and it landed on 10 (Silver Dragon) and they rolled stats as basic wyrmlings. The first scene was them hatching from their eggs and the campaign started rolling!
The thing that people seem to get caught up on is desperately clinging onto the "start at first level" thing. You can't do that with creatures that start at mid levels and grown naturally stronger. The level progression has to take a backseat in this kind of game.
I gave roleplaying notes to the characters, but generally let them get on with what they wanted to do in the world. They had to leave their nest very quickly because a group of adventurers decided to hunt them and thus they were thrust into the wider world. After a while of spending time polymorphed in a human city, they imitated certain people and we had level 1 Barbarian, Bard, Paladin and Rogue Wyrmling Silver Dragons. Great times!

The point of a dragon campaign is that it has to be story focused, not the normal trudge of levels. I think that campaign ran till about ECL43 (Ish because of the dragons ending up being Mature Adults)

Any thoughts?