Stewards Infiltrator

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Pathfinder Starfinder Roleplaying Game Subscriber. Organized Play Member. 3 posts. No reviews. No lists. No wishlists.


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Pathfinder Starfinder Roleplaying Game Subscriber

Looking around the Near Space book for 1e, I was able to find canonical pahtra, one male and one female. I think with that and that Dae's backstory says "many" are agender makes your male pahtra perfectly lore compatible (in fact, I think the agenderness of pahtra is new to 2e since I never saw anything indicating that in 1e).

As far as sexuality, 1e also mentioned that pahtra tended towards asexuality but still often formed life partnerships with other individuals or even groups and tend towards communal child-rearing. Explicitly some pahtra do feel sexual attraction and becoming a parent "...earns enough polite respect to feel valued without feeling like an obligation to attain social status."

Lastly, my assumption for sexual dimorphism (and most other traits like arms, legs, breathing apparatus, etc.) in the Starfinder universe is that it's human-like at most unless otherwise specified (relatively minor differences in bone structure/body distribution but not enough to tell the difference unless you're actually familiar with the species).


Pathfinder Starfinder Roleplaying Game Subscriber

Pretty much total agreement on the Android, Lashunta, and Borai.

But my wife and I were musing about the Vesk (my wife's favorite ancestry from 1e), we can't really figure out a reason to justify their speed penalty, mechanically there's nothing all the unique about the base Vesk that would justify it and lorewise there is no precedent for it either (Vesk had a normal speed in 1e and unlike Dwarves don't have any wider pop culture baggage that would slow them down).


Pathfinder Starfinder Roleplaying Game Subscriber
Don Douds wrote:
breithauptclan wrote:

IMHO, the reason that PF2 Stamina didn't catch on and become popular like several of the other variant rules did is because:

1) After-combat Healing is much easier to get.

2) Only being able to use Healing spells and magic after being down half your HP, and then having it only heal you back up to that half-way point isn't as good as being able to heal HP normally.

3) Resolve points aren't used for anything else in the game. So there is no tradeoff balance. You get your 4 or 5 Resolve points each day - and you can use them for recovering stamina. That's it. You aren't ever tempted to do some cool ability that costs resolve points and risk not having enough to recover stamina with later that adventuring day.

If the Stamina variant rule was a core rule of Starfinder2e and other things in the game used it, then those problems can probably be fixed.

Resolve is used with almost every class ability to either increase its effect or to override a creature that saved against the effect. My Envoy would burn through it to dangerous levels every session.

I think they mean with the PF2 variant rule. In Starfinder (as you know) there are a ton of alternative uses for Resolve but in Pathfinder 2 it's a variant rule so Stamina and Resolve don't interact with any other aspects of the game.