Race |
N (male) Ancient Elf Rogue (Ruffian)/barbarian (fury) 2 |HP 28/28 (+5 temp when raging) | AC 19 (18 when raging, +2 nimble dodge vs first attack each round) |
Classes/Levels |
F +7 R +7 W +8| Perc +8 low light| Speed 35 ft| Stealth +5| Exploration Default: Search Hero points 1 | Active conditions none |
Size |
Medium |
Age |
107 |
Strength |
18 |
Dexterity |
12 |
Constitution |
16 |
Intelligence |
8 |
Wisdom |
14 |
Charisma |
8 |
About Falendral
Perception +8; Low-Light Vision
Languages Elven, Common,Varisian
Skills Acrobatics +5, Athletics +8, Intimidation +3, Lore: Warfare +3, Lore: Warfare lore +3, Medicine +8 (expert), Nature +6,
Religion +6, Stealth +5, Survival +6, Thievery +5
Str +4, Dex +1, Con +3, Int -1, Wis +2, Cha -1
Items Breastplate, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap,
Healer's Tools, Thieves' Tools, Thieves' Tools (Replacement Picks), Wayfinder
AC 19; Fort +7, Ref +7, Will +8
HP 28/28
Nimble Dodge Requirements You are not encumbered. Trigger A creature targets you with an attack and you
can see the attacker. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the
triggering attack.
Speed 35 feet
Melee +1 Longspear +9 (Reach, Magical), Damage 1d8+4 P
Melee Spear +8 (Thrown 20 ft.), Damage 1d6+4 P
Melee Sap +8 (Agile, Nonlethal), Damage 1d6+4 B
Melee Spear +8 (Thrown 20 ft.), Damage 1d6+4 P
Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You are
holding or wearing healer's tools. You can patch up yourself or an adjacent ally, even in combat. Attempt a
Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this
does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if
you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
Rage (Barbarian, Concentrate, Emotion, Mental) Requirements You aren’t fatigued or raging. You tap into your
inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution
modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious,
whichever comes first. You can’t voluntarily stop raging. While you are raging: You deal 2 additional damage with
melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is
agile. ; You take a –1 penalty to AC. ; You can’t use actions with the concentrate trait unless they also have the
rage trait. You can Seek while raging.; After you stop raging, you lose any remaining temporary Hit Points from
Rage, and you can’t Rage again for 1 minute.
Wayfinder (Uncommon, Evocation, Invested, Magical) Activate command; Effect The wayfinder is targeted by
a 1st-level light spell.
Precision Damage Sneak Attack 1d6
Class Feats: Nimble Doedge, Mobility, Barbarian Dedication (Fury)
Skill feats: Assurance (medicine), battlefield medicine, continual recovery
Ancestry feats: Nimble elf