Male Human Warpriest 17
"I can see the virtue in separating the pieces as well," Faith says. "Perhaps they need to be destroyed together -- but perhaps not. And while the research happens, it will be more difficult for the blasted thing to reform in one place if its skull is in multiple places." Faith looks at Kline and Glaur. "It seems like you both agree that more research is necessary -- but you differ on the bureaucracy of the matter."
Male Human Warpriest 17
saves:
last Fortune use DC 32 Fort attempt 1: 1d20 + 14 + 2 + 5 ⇒ (5) + 14 + 2 + 5 = 26
"I have a thought for the body," Faith says. He rummages in his bag and pulls out a shrunken monkey head. He focuses on the head, casting Dispel Evil, and touches Ydersius' regenerating body with it.
Male Human Warpriest 17
saves:
oof, will give Fortune another go (#3) DC 32 Fort attempt 1: 1d20 + 14 + 2 + 5 ⇒ (18) + 14 + 2 + 5 = 39
Áine:
Thanks for the reminder. I blew Faith's first set of saves by well more than 5. :/ Faith's forehead wrinkles as he thinks. "Destroy the head, or separate it from the body." GM:
I don't suppose the body of Ydersius counts as an evil creature from another place for the purpose of being banished there by the shrunken monkey head? Something Juliver says meets up with something Áine says. "Poisoned by the blood of the God." He taps his cheek idly. "Stiffening up. I will try Healing myself if it gets much worse. But it's the blood of a God." Faith gestures toward the head, then the body. "Dealing with Ydersius here needs to be our first priority." "I like the idea of presenting the skull to Pharasma and asking very loudly for help."
Male Human Warpriest 17
Saves:
I might as well use Fortune on the first one of these. I assume it won't last. DC 30 Fort save 1a: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
DC 30 Fort save 2: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19 Wow. Not even remotely. "Getting rid of a god should be difficult," Faith says. "But not a puzzle." Faith holds up Eroeme. "Do you have any ideas?" he asks it. "I can channel energy and cast spells into it, but I'm not going to be able to overpower a god." Faith moves to tap his forehead, realizes he's holding Eroeme, and taps his forehead with this other hand. "We need to outsmart it."
Male Human Warpriest 17
Round 2: Haste, Sacred Weapon +4 "Head off," Faith says. "Okay." He and Eroeme hack away at the god. I suppose Faith will use his first Fortune on the first to-hit roll to hit 1a: 1d20 + 20 + 2 + 1 + 4 + 1 + 3 ⇒ (6) + 20 + 2 + 1 + 4 + 1 + 3 = 37
to hit 2: 1d20 + 20 + 2 + 1 + 4 + 1 + 3 ⇒ (20) + 20 + 2 + 1 + 4 + 1 + 3 = 51
to hit 3: 1d20 + 15 + 2 + 1 + 4 + 1 + 3 ⇒ (15) + 15 + 2 + 1 + 4 + 1 + 3 = 41
to hit 4: 1d20 + 10 + 2 + 1 + 4 + 1 + 3 ⇒ (12) + 10 + 2 + 1 + 4 + 1 + 3 = 33
to hit 2 critical confirm: 1d20 + 20 + 2 + 1 + 4 + 1 + 3 ⇒ (3) + 20 + 2 + 1 + 4 + 1 + 3 = 34
Male Human Warpriest 17
Round 1 addendum: the initiative roll from the first spoiler totaled to 17 Faith's voice returns as he and Eroeme resume their normal size. "sssssizable," Faith concludes. He shakes his entire body, like a dog shaking off water. Faith moves in to attack, Eroeme slicing through the air. to hit: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41
critical check if it can take criticals: 1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39
Male Human Warpriest 17
"Something bad is coming," Faith agrees. "If it's not the evil God, it's still something bad." "Can you heal our feathered friend?" Faith asks his battle companion, indicating Tulip. It walks over and lays a hand, briefly, on Tulip, healing 3d8 + 6 ⇒ (2, 4, 3) + 6 = 15 if we're out of combat long enough for the azata to vanish (a mere one minute for a Battle Companion), Faith will ask it to heal Tulip again ... if not, well ... he won't get the chance
Male Human Warpriest 17
Round 7: "That's ominous," Faith says. "Eroeme, show me true -- anything going on here that I can't see?" "Since the priest is dead, maybe you could shoot the snake?" Faith asks his battle companion. Faith moves to the snake and attacks it directly, as well. the azata to hit 1: 1d20 + 12 ⇒ (3) + 12 = 15
the azata to hit 2: 1d20 + 7 ⇒ (2) + 7 = 9
Faith to hit: 1d20 + 20 + 2 ⇒ (10) + 20 + 2 = 32
whiff whiff whiff
Male Human Warpriest 17
Round 6: DC 25 will save: 1d20 + 15 ⇒ (3) + 15 = 18 well, that's awkward Faith hovers off the carpet and is repulsed along with Juliver. "You're a product of your environment? You were raised by wolf-snakes?" Faith shrugs. "Best defense I can give for you." Faith frowns as he is unable to enter the circle. He drops his head for a moment, and an elf-like archer appears on the ground underneath Faith. Battle Companion, Bralani Azata "That priest is an enemy of all, would you mind destroying him?" Then Faith remembers who he's talking to, and repeats it in his almost-not-broken Infernal. Azata casts mirror image, creating 1d4 + 2 ⇒ (3) + 2 = 5 duplicates The archer nods, and replicates itself. Now there are six. "Of course, after ... yeah."
Male Human Warpriest 17
Round 5: Haste, Sacred Weapon +4 Faith presses his attack against the lessened nothing. "Desist existence; cease," he says to the nothing that isn't there. to hit 1: 1d20 + 20 + 2 + 1 + 4 ⇒ (3) + 20 + 2 + 1 + 4 = 30
to hit 2: 1d20 + 20 + 2 + 1 + 4 ⇒ (5) + 20 + 2 + 1 + 4 = 32
to hit 3: 1d20 + 15 + 2 + 1 + 4 ⇒ (15) + 15 + 2 + 1 + 4 = 37
to hit 4: 1d20 + 10 + 2 + 1 + 4 ⇒ (13) + 10 + 2 + 1 + 4 = 30
to hit rolls reverting to the mean a bit, there
Male Human Warpriest 17
Round 4: Faith continues to strike at the nothing which is clearly there (perhaps?). haste, sacred weapon +4 to hit 1: 1d20 + 20 + 2 + 1 + 4 ⇒ (8) + 20 + 2 + 1 + 4 = 35
to hit 2: 1d20 + 20 + 2 + 1 + 4 ⇒ (19) + 20 + 2 + 1 + 4 = 46
to hit 3: 1d20 + 15 + 2 + 1 + 4 ⇒ (11) + 15 + 2 + 1 + 4 = 33
to hit 4: 1d20 + 10 + 2 + 1 + 4 ⇒ (2) + 10 + 2 + 1 + 4 = 19
I originally had the 2d6 in the damage as d26 ... whoops potential critical on "to hit 2" if only they took criticals
Male Human Warpriest 17
Round 3: Faith looks toward the priest on the dais, then looks at the carpet, and does a double-take. "Eroeme, show me truly," he requests. Faith takes off into the air, heading for the empty space in front of the carpet. "Unhand them and hand me instead," he admonishes the nothing. Faith swings Eroeme at nothing. to hit: 1d20 + 20 + 3 + 2 ⇒ (6) + 20 + 3 + 2 = 31
Male Human Warpriest 17
"Let us also watch each other," Faith says, the tone in his voice somber even as he is grinning from ear to ear, the smile as great as the evil in front. Round 2: bardic, heroism, flanking single attack against the serpent: 1d20 + 3 + 2 + 20 + 2 ⇒ (19) + 3 + 2 + 20 + 2 = 46
for the round 2 actions, haste, sacred weapon +4 Faith strikes with Eroeme. "The better to destroy you with," he says. to hit 1: 1d20 + 20 + 3 + 2 + 2 + 1 + 4 ⇒ (20) + 20 + 3 + 2 + 2 + 1 + 4 = 52
to hit 2: 1d20 + 20 + 3 + 2 + 2 + 1 + 4 ⇒ (11) + 20 + 3 + 2 + 2 + 1 + 4 = 43
to hit 3: 1d20 + 15 + 3 + 2 + 2 + 1 + 4 ⇒ (11) + 15 + 3 + 2 + 2 + 1 + 4 = 38
to hit 4: 1d20 + 10 + 3 + 2 + 2 + 1 + 4 ⇒ (18) + 10 + 3 + 2 + 2 + 1 + 4 = 40
potential critical on end-of-round-1 single strike: 1d20 + 3 + 2 + 20 + 2 ⇒ (13) + 3 + 2 + 20 + 2 = 40
potential critical on R2 to hit 1: 1d20 + 20 + 3 + 2 + 2 + 1 + 4 ⇒ (8) + 20 + 3 + 2 + 2 + 1 + 4 = 40
potential critical on R2 to hit 4: 1d20 + 10 + 3 + 2 + 2 + 1 + 4 ⇒ (5) + 10 + 3 + 2 + 2 + 1 + 4 = 27
Male Human Warpriest 17
I agree with the distribution of Freedom of Movement to Faith, Pakshee, Tulip, and Sasha Faith takes a deep breath. "The evil in this room is a miasma. Let us clear the air." Round 1: Initiative: 1d20 + 8 ⇒ (4) + 8 = 12 If my math is good, Faith's AC with all the buffs and whatnot should be 41 (touch 18, flat-footed 33). And as a reminder to myself, Heroism is +2 to hit, saves, skill checks Faith moves along with Sasha, attempting to flank one of the great serpentine beasts. I looked at the map, and I don't think Faith can reach one to directly attack this turn.
Male Human Warpriest 17
Faith inclines his head, and says, "it would be ruder to imply otherwise than simply to kill you in straightforward mayhem." Round 3: again, haste, Sacred Weapon +4, full-round attack to hit 1: 1d20 + 20 + 1 + 3 + 1 + 4 ⇒ (19) + 20 + 1 + 3 + 1 + 4 = 48
to hit 2: 1d20 + 20 + 1 + 3 + 1 + 4 ⇒ (2) + 20 + 1 + 3 + 1 + 4 = 31
to hit 3: 1d20 + 15 + 1 + 3 + 1 + 4 ⇒ (1) + 15 + 1 + 3 + 1 + 4 = 25
to hit 4: 1d20 + 10 + 1 + 3 + 1 + 4 ⇒ (8) + 10 + 1 + 3 + 1 + 4 = 27
potential critical on to hit 1: 1d20 + 20 + 1 + 3 + 1 + 4 ⇒ (8) + 20 + 1 + 3 + 1 + 4 = 37
potential fumble on to hit 3: 1d20 + 15 + 1 + 3 + 1 + 4 ⇒ (16) + 15 + 1 + 3 + 1 + 4 = 40
Male Human Warpriest 17
"And you encourage that sort of behavior?" Round 2: Faith triggers haste with his boots, Sacred Weapon +4, full-round attack "At a certain point, of course, we will have to rescind our offer and simply kill you," Faith says, as he enthusiastically attempts to kill the marilith. to hit 1: 1d20 + 20 + 1 + 3 + 1 + 4 ⇒ (13) + 20 + 1 + 3 + 1 + 4 = 42
to hit 2: 1d20 + 20 + 1 + 3 + 1 + 4 ⇒ (8) + 20 + 1 + 3 + 1 + 4 = 37
to hit 3: 1d20 + 15 + 1 + 3 + 1 + 4 ⇒ (18) + 15 + 1 + 3 + 1 + 4 = 42
to hit 4: 1d20 + 10 + 1 + 3 + 1 + 4 ⇒ (19) + 10 + 1 + 3 + 1 + 4 = 38
Male Human Warpriest 17
"And won't he be surprised to see us?" Faith asks genially. Round 1: Initiative: 1d20 + 8 ⇒ (16) + 8 = 24 "Eroeme, show me true," Faith says, as the player re-read the weapon description and looked up true seeing. Sacred Armor as a swift, and Faith moves to and attacks the marilith, wherever she is Faith moves forward, and attacks.... I think marilith are humanoids, so I'm including the +2 to hit, +2d6 damage from Eroeme's bane to hit: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41
crit confirm?: 1d20 + 20 + 2 ⇒ (20) + 20 + 2 = 42
Male Human Warpriest 17
"We are all leaving in a group," Faith says, "but we will be proceeding to interrupt that ritual. The choices we make define us. Do what you must." This seems like a good time to remind the GM that Faith has the Blind-Fighter feat, so he wouldn't lose his Dex bonus to AC on any hypothetical attacks from invisible people.
Male Human Warpriest 17
the marilith wrote: "I'd love to travel with you," utter honesty in her voice, "I'd give it less than a week before your goddess turned her face from you, then we could go about finding a nice challenge and destroying it utterly." Faith returns her smile. "You have such conviction, yet you are fundamentally mistaken. I would show you that there is another path. My goddess wants results, not mindless obedience," Faith says. That last sentence coming across as though it's something he has repeated often. "I am open to this, if my colleagues agree."
Male Human Warpriest 17
"We are more interesting, by far," Faith agrees with Áine. "I agree with my colleague. You should join us, as we are less boring. I personally am strong and religious, but rarely silent. I know at least three bawdy drinking songs." Faith thinks for a moment. "That's a neat trick with the swords. Much more impressive than this little dagger--" He holds up Eroeme. "--probably." He peers past the woman. "That is a lot of snakes."
Male Human Warpriest 17
Round 2: Will save vs Suggestion DC 22: 1d20 + 15 ⇒ (8) + 15 = 23 Will save vs Confusion DC 30: 1d20 + 15 ⇒ (10) + 15 = 25 Confusion roll: 1d100 ⇒ 72 "Hiss and hearse? That doesn't make any sense!" Faith shakes his head to clear it, and smacks himself in the forehead with his palm. Or he would if he wasn't wielding Eroeme. He smacks himself in the forehead with the pommel of Eroeme. 1d8 + 5 ⇒ (4) + 5 = 9
Male Human Warpriest 17
"Blessing of Destruction," Faith gives Zaine a blessing as well, before the door opens. Round 1: Will save DC 30: 1d20 + 15 ⇒ (10) + 15 = 25 K: Religion DC 35: 1d20 + 19 + 4 ⇒ (11) + 19 + 4 = 34 confusion table: 1d100 ⇒ 35 babble incoherently "Well, that's quite a...." Faith's eyes unfocus. He starts to mutter -- almost but not quite under his breath. "Her burden of things walking out Her burden of things walking out Unearth my Nina Unearth my Nina God forbid a vaguer feat Notion of shell mock me Say the sparrow wants a morbid arrow Here's a quarter; that's the one I want Maybe I'll buy the whirlwind That always keeps me yearning Her sitter's down there mourning Her burden of things walking out Her burden of things walking out Unearth my Nina Unearth my Nina"
Male Human Warpriest 17
What Blessings do people want? It only lasts for a minute, but Destructive Attacks is +8 on damage rolls. Bull's Strength (on Tulip) and Shield of Faith (on Faith) will still be up through this fight (min/level). Faith will put up Sacred Armor again just before going through the doors. Initiative: 1d20 + 8 ⇒ (3) + 8 = 11
Male Human Warpriest 17
Round 5: "I want you to consider how ridiculous this is that you have not stopped moving," Faith says as he continues to strike with Eroeme. "Perhaps you are not alive, and cannot die. I don't know that this discussion is getting us anywhere." to hit 1: 1d20 + 20 + 3 + 3 + 4 + 4 ⇒ (10) + 20 + 3 + 3 + 4 + 4 = 44
to hit 2: 1d20 + 15 + 3 + 3 + 4 + 4 ⇒ (10) + 15 + 3 + 3 + 4 + 4 = 39
to hit 3: 1d20 + 10 + 3 + 3 + 4 + 4 ⇒ (18) + 10 + 3 + 3 + 4 + 4 = 42
Male Human Warpriest 17
Round 4: "Just die, please." to hit 1: 1d20 + 20 + 3 + 3 + 4 + 4 ⇒ (18) + 20 + 3 + 3 + 4 + 4 = 52
to hit 2: 1d20 + 15 + 3 + 3 + 4 + 4 ⇒ (16) + 15 + 3 + 3 + 4 + 4 = 45
to hit 3: 1d20 + 10 + 3 + 3 + 4 + 4 ⇒ (17) + 10 + 3 + 3 + 4 + 4 = 41
Male Human Warpriest 17
Round 3: "Just die, will you? There's a good snake," Faith continues to press Eroeme's point. to hit 1: 1d20 + 20 + 3 + 3 + 4 + 4 ⇒ (5) + 20 + 3 + 3 + 4 + 4 = 39
to hit 2: 1d20 + 15 + 3 + 3 + 4 + 4 ⇒ (7) + 15 + 3 + 3 + 4 + 4 = 36
to hit 3: 1d20 + 10 + 3 + 3 + 4 + 4 ⇒ (13) + 10 + 3 + 3 + 4 + 4 = 37
Male Human Warpriest 17
Round 2: Spell Duration check: Bull's Strength (for Tulip) and Shield of Faith are both minutes/level Fort DC 25: 1d20 + 14 ⇒ (15) + 14 = 29 Faith's pallor turns ashen, then flushes back where it belongs. "You will have to try harder than that," he says, attacking the adjacent serpent. ...and of course, since it's not a monstrous humanoid, pulling out the bane bonuses to hit 1: 1d20 + 20 + 3 + 3 + 4 + 4 ⇒ (19) + 20 + 3 + 3 + 4 + 4 = 53
to hit 2: 1d20 + 15 + 3 + 3 + 4 + 4 ⇒ (13) + 15 + 3 + 3 + 4 + 4 = 42
to hit 3: 1d20 + 10 + 3 + 3 + 4 + 4 ⇒ (1) + 10 + 3 + 3 + 4 + 4 = 25
potential crit on to hit 1: 1d20 + 20 + 3 + 3 + 4 + 4 ⇒ (16) + 20 + 3 + 3 + 4 + 4 = 50
potential fumble on to hit 3: 1d20 + 10 + 3 + 3 + 4 + 4 ⇒ (4) + 10 + 3 + 3 + 4 + 4 = 28
Male Human Warpriest 17
Faith would have taken an antitoxin. He's already been bitten once, it's just a matter of time before it happens again. Round 1: Initiative: 1d20 + 8 ⇒ (5) + 8 = 13 Faith gives the Blessing of Destruction to Áine as a swift action. And double-moves to engage the serpentine foe. "Blessing of Destruction," Faith mutters to Áine, and heads toward the snakes. Blessing of Destruction is an additional +8 to weapon damage rolls. If Áine prefers Holy Strike, Faith could give that instead. The cost to him is the same, regardless.
Male Human Warpriest 17
Round 3: Fort DC 21 to resist poisoning: 1d20 + 14 ⇒ (16) + 14 = 30 "I shall see about that," Faith calls back to Juliver. Faith casts a spell, heals, grits his teeth, takes a five-foot step, and continues the introductions. Sacred Weapon +4, Haste, Fervor, Cure Critical Faith heals 4d8 + 16 ⇒ (7, 4, 5, 3) + 16 = 35 to hit 1: 1d20 + 20 + 3 + 2 + 3 + 1 + 4 + 4 ⇒ (15) + 20 + 3 + 2 + 3 + 1 + 4 + 4 = 52
to hit 2: 1d20 + 20 + 3 + 2 + 3 + 1 + 4 + 4 ⇒ (14) + 20 + 3 + 2 + 3 + 1 + 4 + 4 = 51
to hit 3: 1d20 + 15 + 3 + 2 + 3 + 1 + 4 + 4 ⇒ (9) + 15 + 3 + 2 + 3 + 1 + 4 + 4 = 41
to hit 4: 1d20 + 10 + 3 + 2 + 3 + 1 + 4 + 4 ⇒ (15) + 10 + 3 + 2 + 3 + 1 + 4 + 4 = 42
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