Faeros's page

1 post. Organized Play character for Harrison Wise.


Full Name

Faeros Ticaret

Race

Human (Keleshite)

Classes/Levels

Inquisitor 6 (Sanctified Slayer) [ HP 45/45 | AC (25) 22/FF17/T17 | Fort +8, Ref +8, Will +9 | Init +9 | Perception +11(+16)]

Gender

M

Size

M

Age

30

Special Abilities

See About Section (below)

Alignment

LN

Deity

Abadar

Location

Katapesh

Languages

Common, Gnoll

Occupation

Bandit Hunter

Strength 14
Dexterity 21
Constitution 12
Intelligence 12
Wisdom 14
Charisma 7

About Faeros

Faeros Ticaret
Male Human Inquisitor (Sanctified Slayer) 6
LN Medium Humanoid (human)
Init +9

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Defense
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AC 22, touch 17, flat-footed 17 (+5 armor,+5 Dex, +2 luck)
HP 45 (6d8+12)
Fort +8, Ref +8, Will +9

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Offense
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Speed 30 ft.
+1 Composite Long Bow +10 or 8/8 (1d8+3); Deadly aim -1/+2
mwk Longspear +7 (1d8+3)
mwk Morningstar +7 (1d8+2)
Special Attacks: Studied Target 2, Sneak attack +1d6, Bane
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Statistics
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Str 14, Dex 21, Con 12, Int 12, Wis 14, Cha 7
Base Atk +4; CMB +6; CMD 24
Feats Point Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Coordinated Shot, Friendly Fire maneuvers
Traits Fate's Favored, Gold Finger(Boon), Reactionary
Skills Acrobatics+12, Climb+6, Disable Device +16, Intimidate +3, Knowledges(+3 with monster lore) Arcana+5, Dungeoneering+5, Nature+5, Planes+5, Religion+8, Perception+11, Profession (merchant) +5, Sense Motive+14, Spellcraft+6, Stealth+12, Survival+11 (Track +14), Swim+6

Languages Common, Gnoll

Combat Gear +1 Composite longbow (2 str), Mithril Chain Shirt +1, Cloak of Resistance 1, Mwk Morningstar, Mwk Longspear, belt of incredible dexterity +2, Jingasa of the Fortunate Soldier

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Special Abilities
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Domain (or Inquisition)
Travel Domain
Agile Feet 5/day

Sneak Attack +1d6

Studied Target (Ex)
At 1st level, a sanctified slayer gains the slayer's studied target class feature. She uses her inquisitor level as her effective slayer level to determine the effects of studied target.

Monster Lore (Ex)
The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Stern Gaze (Ex)
Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Detect Alignment (Sp)
At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.

Track (Ex)
At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.

Solo Tactics (Ex)
At 3rd level, all of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.

Teamwork Feat
Default Feat: Coordinated Shot
As a standard action, the inquisitor can choose to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat she has already learned. In effect, the inquisitor loses the bonus feat in exchange for the new one. She can only change the most recent teamwork feat gained. Whenever she gains a new teamwork feat, the previous teamwork feat becomes set and cannot be changed again. An inquisitor can change her most recent teamwork feat a number of times per day equal to her Wisdom modifier.

Bane (Su)
At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.

Discern Lies (Sp)
At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.

Backstory:

Resources:

GP: 2142
Arrows:68
Durable Adamantine Arrows:
()()()()()
Cure Light Wand: 42 charges
Spells:
-1-
(x)()()()()
Divine Favor, Protection From Evil, Shield of faith, Bless
-2-
(x)()()()
Invisibility, Perceive Cues, Calm Emotions, Acute Senses
Special Abilities Remaining:
Agile Feet (5/5)
Bane (6/6)

Current Buffs:

Barkskin (60 min)
Divine Favor (6 min)
Delay Poison (60 min)
Perceive Cues (60 min)