Fae-Tan the Jinx Eater
Male human (Tian-Shu) oracle (dual-cursed oracle) 1/cleric* (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 58)
N Medium humanoid (human)
Init -5; Senses Perception +3
AC 11, touch 9, flat-footed 11 (+2 armor, -1 Dex)
hp 6 (1d8-2)
Fort -2, Ref -1, Will +3
Speed 30 ft.
Ranged sling -1 (1d4-2)
Special Attacks channel positive energy 7/day (DC 16, 1d6)
Oracle (Dual-Cursed Oracle) Spells Known (CL 1st; concentration +7)
1st (5/day)—bless, cure light wounds, sanctuary (DC 17)
0 (at will)—detect magic, light, purify food and drink (DC 16), stabilize
Str 7, Dex 9, Con 7, Int 16, Wis 13, Cha 22
Base Atk +0; CMB -2; CMD 7
Feats Selective Channeling, Silent Spell, Versatile Channeler[UM]
Traits adopted, besmara's blessing, blessed touch, faith healer
Skills Diplomacy +10, Disable Device +3, Heal +6, Knowledge (history) +7, Knowledge (nature) +4, Knowledge (religion) +7, Linguistics +4, Perception +3, Profession (sailor) +6, Sense Motive +5, Spellcraft +7
Languages Aquan, Auran, Celestial, Common, Sylvan, Tien
SQ disable by touch, oracle's curses (deaf, wrecker), paranoid, revelation (channel)
Combat Gear scroll of cure light wounds, cure light wounds, cure light wounds, cure light wounds; Other Gear leather armor, sling, bandolier, 39 gp, 5 sp
Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Deaf Fail sound-based Perception, -4 opposed Perception. All spells have Silent Spell for free.
Disable By Touch Disable Device becomes a class skill for you and you can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it.
Faith Healer Can make a Heal check weekly to earn money.
Oracle/Oracle/Oracle Channel Positive Energy 1d6 (7/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Paranoid Aid Another DC 15 for attempts to help you.
Selective Channeling Exclude targets from the area of your Channel Energy.
Silent Spell Cast a spell with no verbal components. +1 Level.
Versatile Channeler Channel both positive and negative energy
Wrecker The destructive power of the Abyss and its teeming hordes of demons seeps from your very pores and into your belongings and surroundings. Held objects gain the broken condition when you use or equip them but regain their actual condition if employed
Hunched over barley 5ft high an elderly man from Tian Xiar stands at the docks.
His beard is mattered and covered in salt, his clothes raged and riddled with holes and his feet bare and dirty.
He waits as sailors come and go, each time a new group pass as the leave for their voyage he hears their wispers.
"That be the Jinx eater that ol'pete be talk'n bout, said if it wer'not for him they would have gone to meet besmara"
a second man chimes in "Aye looks like the poor bugger has all the bad luck, that's a man ye needs on ye crew, keep the bad juju away from the rest of ya!"
It was true enough, Fae-Tan had know much mis-fortune in his life, being born deaf was hard enough, and being cast out on the streets as a babe once his parents figured out his defect had made for a rough stuff for an even rougher life.
Taken to a temple of Pharasma as a infant to die, Fae-Tan some how managed to survive through sheer fate, clearly Pharasma had plans for him.
As Fae-Tan entered puberty more misfortune found him, everything he touched would break in his hand, once sturdy furiture would cruble or splinter at his touch, perferctlty good iron would rust, it appeared he was cursed.
News traveled of the cursed orphan around port peril and soon a superstisous captain soght him out and paid him to be a Jinx eater aboard his boat. Apparently all he had to do was come along for the voyage, no work, no fighting nothing just be there.
It seemed good fortune foudn this captian and they had the best plunder for many years, the captain was so please he acredited the sudden luck to his new jinx eater and Fae-Tan foudn that he soon had a permant job.
Fae-Tan sailed with the captain and his crew for many years and as he matured he learnt the ways of the sea. During one particularily bad storm Fae-tan decided instead of staying below decks where he would spend the majority of the voyage he would go atop and see if he could help.
Lightning struck the main mast and cracked it assunder, the mast crashe into the deck and the riging entangled several sailor including the captain. Seeing the captain trapped and some what injured Fae-Tan went to help him and as he touched the rope they freyed and fell apart freeing the captain.
Suddenly a loose pully swung around in the wild seas crashing into fae-tan and the captain shattering Fae-Tans arm and bowling both of the over, Fae-Tan let out a cry of pain and then a pulse of white light exploded from him covering all of the sailor on the main deck.
All of the sailors seemed dazed for a second and then realise that their injuries, like rope burn, knocks and cuts had all but healed, most miracilous was Fae-tan's arm was no longer broken.
With renewed vigar the crew was able to secure the riging and they all survived the storm and were able to sail the badly damaged ship to a near by port for repairs.
It has been decades since that night, and Fae-Tan still sails from time to time for superstious capatins, while stories of his bad luck and good fortune for the crews he sails with grow more wild every year.