Druid spell list don't work because it lacks many of the valuable spells on the cleric. Cleric spell list don't work because it lacks many of the spells needed for more elemental/nature based theme. So either a custom made spell list is made, or we have an archetype made. If we go with an archetype we can have the Community Shaman which is the standard Shaman which will use the Cleric spell list, and then the Primal Shaman archetype which uses the Druid Spell List in addition to whatever the archetype grants.
My idea: What if you could summon your Spirit or Wandering Spirit to help out, acting like a sort of banner-effect for your allies while it ghosts around. *It has hits points
Life Spirit Example: Hit Points: (Xd8 + your CHA mod, X = your HD)
Spiritual Effect: Allies within 30 feet of this Spirit get fast healing 1. At level 12 your allies get fast healing 2. At level 16 your allies get fast healing 3. At level 20 your allies get fast healing 4. Incorporeal: An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
Kobold Shaman... because apparently they make better Life (Spirit) and Nature (Wandering) Shamans when focusing on Wisdom. Spoiler: Azzie-Azzie CN Venerable Male Kobold Shaman 9 STR: 2, DEX: 4, CON: 2, INT: 13, WIS: 21, CHA: 16 Role: Medicine Man of the Verdanthide Tribe
HP: 16 (Azzie-Azzie dies when he reaches -21)
Skills: Heal +21, Knowledge (Nature) +13, Knowledge (Religion) +13, Perception +9, Survival +17, Swim +7
Bite +11/+6 (1d4+0)
Favored Class Bonuses
Deity: Dahak (Favored Weapon: Bite or Whip)
Spirit Magic: Speak With Animals (1st), Detect Undead (1st), Barkskin (2nd), Lesser Restoration (2nd), Speak with Plants (3rd), Neutralize Poison (3rd), Grove of Respite (4th), Restoration (4th), Awaken (5th), Breath of Life (5th) Traits: Wisdom in the Flesh (Swim), Spirit Sense
Familiar: Pez-Pez the Gecko
5th: Commune With Nature, Summon Nature's Ally V
Background: Azzie-Azzie is withered and aged, hes already 72 years old as he stands as a very venerable fossil. He still remains a coward as when he first became a Shaman for his tribe, but its how he has lived and survived to this point from the threats of pink skins. He can handle himself alright in a fight for the most part as age has only made him the wiser and that has made him a better combatant than some old pink skins can claim. He does not fear death although he knows he will soon be greeted by him in another couple of years. What he truly fears is leaving his tribe behind as he passes on. He has finally decided to pass the candle of Shamanism to Mint-Mint, a young female greenscaled kobold who was like the granddaughter that Azzie-Azzie never had. It helps ease his heart a little, but Azzie-Azzie always was a worrier through and through. Azzie-Azzie tends to sleep often in the day, after all he is not as spry as he used to be. His few remaining years left are filled with tending to the sick and scouting for food and intruders alike. He often needs one of the more stronger and younger koblolds to accompany him when he is out and about as he gathers various herbs and meats. Kobold Confidence
Small But Deadly
Yiroep wrote:
I would say its a fair bet that yes, Shaman is getting the Druid spell list as otherwise they would have announced that the Shaman is getting a custom spell list.
Mergy wrote: Since the familiar is the spirit guide, perhaps the familiar should gain more abilities while the shaman remains primarily only a spellcaster? What if these 'hexes' (or whatever they will be called) gave the familiar abilities instead? That would be nice, would give the familiar more of a role. Unless I am reading it wrong I can get Channel Smite and then Guided Hand on a shaman who picked Life Spirit. Seems kind of silly if your Wandering Spirit is Nature. Where having Guided Hand on a shaman makes it so if your high WIS, you will hit more frequently and with Nature Spirit making it so you use WIS instead of DEX to determine your AC score. If there was a way to replace CON with WIS for hit points I think this class would be more Warpriest
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