Alchemist

Ezekial: TG's S&S's page

19 posts. Alias of Saronian.


Full Name

Ezekial Simorivatram

Race

Human

Classes/Levels

Alchemist 1

Gender

Male

Size

Medium

Age

22

Alignment

Neutral Good

Deity

Sarenrae and Pharasma

Occupation

Alchemist, Doctor, and Cook

Homepage URL

Myth Weavers

Strength 13
Dexterity 14
Constitution 13
Intelligence 17
Wisdom 14
Charisma 12

About Ezekial: TG's S&S

Stats::

Stats

HP: 10 = 1d8 + 1 Con + 1 Favoured Class
AC: 14 = 10 + 2 Dex + 2 Armour
(Touch: 12, Flat-Footed: 12)

Initiative +2 (+2 Dex)
Perception +6
Speed: 30

Base Attack Bonus: +0
CMB: +1 (+0 BAB +1 STR)
CMD: +13 (10 +0 BAB +1 STR +2 DEX)

Saves
Fort: +3 (+2 Base +1 Con)
Refl: +4 (+2 Base +2 Dex)
Will: +2 (+0 Base +2 Wis)

Attacks
Crossbow, Light +2 to Hit (+0 BAB +2 Dex)
1d8 Damage (19-20/x2 Crit)

Dagger +1 to Hit (+0 BAB +1 Str)
1d4+1 Damage (19-20/x2Crit)

Bomb +2 to Hit (+0 BAB +2 Dex)
1d6+3 Fire Damage (x2), Splash Damage: 4 Fire, DC 14 for Half Damage
4x/Day

Mutagen: +2 Natural Armor, +4 Alchemical Bonus to Dexterity, -2 Alchemical Penalty to Wisdom for 10 mins/level

Skills, Traits, and Feats::

Skills (4 Base + 3 Int + 1 Human + 1 Favoured Class = 9)

Appraise +3 (3 Int)
Craft: Alchemy +8 (1 Rank+ 3 Class Skill+3 Int+1 Class Bonus)
Craft: Carpentry +4 (3 Int+ 1 Trait)
Diplomacy +6 (1 Rank+ 3 Class Skill+1 Cha+1 Trait)
Disable Device +2 (2 Dex)
Fly +2 (2 Dex)
Heal +7 (1 Rank+3 Class Skill+2 Wis+1 Trait)
Knowledge: Arcane +3 (3 Int)
Knowledge: Local +4 (3 Int+ 1 Trait)
Knowledge: Nature +7 (1 Rank+3 Class Skill+3 Int)
Perception +6 (1 Rank +3 Class Skill +2 Wis)
Perform: Oratory +5 (1 Rank+ 3 Class Skill+1 Cha)
Profession: Cook +6 (1 Rank +3 Class Skill +2 Wis)
Profession: Doctor +2 (2 Wis)
Sense Motive +3 (2 Wis+1 Trait)
Sleight of Hand +2 (2 Dex)
Spellcraft +7 (1 Rank+ 3 Class Skill+ 3 Int)
Survival +6 (+1 Rank +3 Class Skill +2 Wis)
Use Magic Device +1 (1 Cha)

Drawback
- Headstrong: You feel compelled to correct every action and argument that contradicts your worldview. Whenever you witness an action or hear an argument that contradicts your alignment, you must attempt to stop or correct that action or argument. If you either don't try to stop it or fail in your attempt to stop it (as adjudicated by the GM), you are shaken for 1 hour.

Traits
- Ship's Carpenter (Campaign): +1 Trait Bonus to Heal and Craft: Carpentry, Heal becomes class skill. Start with Healer's kit.
- Friend in Every Town (Social): +1 trait bonus on all Knowledge (local) checks and Diplomacy. Knowledge (Local) is a class skill.
- World Traveler (Race): Sense Motive gains a +1 trait bonus and is always a class skill for you.

Feats
1. Cosmopolitan (Diplomacy and Perform: Oratory are class skills and gain Elven and Dwarven as bonus languages)
Human. Fast Learner (Gain both the additional Skill Point and Hit Point for your Favored Class)

Equipment:

Starting Wealth 140 Gold

Free
Formulae Book
Healer's Kit

Dagger= 2 Gold
Crossbow, Light= 35 Gold
Crossbow Bolts (20)= 2 Gold
Leather Armor= 10 Gold
Sub Total= 39

Alchemist's Kit= 40 Gold
Cooking Kit= 3 Gold
Sub Total= 43 Gold

Pouch, Belt= 1 Gold
Bandolier= .5 Gold (5 Silver)
Bandolier= .5 Gold (5 Silver)
Canteen= 2 Gold
Coffee Pot= 3 Gold
Gear Maintenance Kit= 5 Gold
Hip Flask= 1 Gold
Hip Flask= 1 Gold
Coffee, Ground (5 lbs, .08 Copper/lbs)= .4 Gold (4 Silver)
Poncho= .5 Gold (5 Silver)
Surgeon's Tools= 20
Sub Total= 34.9

Remaining Wealth: 10 Gold, 30 Silver, 10 Copper