EVENGI FASSETI CR 1
Male Human Fighter (Archer) 2
LN Medium Humanoid (Human)
Init +4;
Senses Perception +4
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DEFENSE
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AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 16 (2d10)
Fort +3,
Ref +4,
Will +1
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OFFENSE
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Spd 20 ft.
Melee Dagger +2 (1d4/19-20/x2) and
. . Unarmed Strike +2 (1d3/20/x2)
Ranged Longbow +6 (1d8/20/x3)
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STATISTICS
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Str 11,
Dex 18,
Con 11,
Int 15,
Wis 12,
Cha 15
Base Atk +2;
CMB +2;
CMD 15
Feats Cosmopolitan: Diplomacy, Appraise, Focused Shot +2, Point Blank Shot, Precise Shot, Rapid Shot
Traits Devotee of the Green: Knowledge (Nature)
Skills Acrobatics +1, Appraise +7, Bluff +3, Climb -3, Diplomacy +6, Escape Artist +1, Fly +1, Heal +2, Knowledge (Nature) +8, Perception +4, Ride +1, Stealth +1, Survival +6, Swim +1
Languages Common, Goblin, Orc
Combat Gear Arrows (20), Dagger (2), Hide, Longbow;
Other Gear Backpack (11 @ 11.5 lbs), Bag, Waterproof (empty), Blanket, Case, map or scroll (empty), Fishhook, Flask, Shaving Kit, Signet ring, Soap (per lb), Sunrod, Tent, Small, Wandermeal (per serving) (2), Whetstone, Whistle, Signal, Wrist sheath (empty) (2)
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SPECIAL ABILITIES
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Focused Shot +2 Make a single bow or crossbow attack, adding your INT modifier to the damage roll as precision damage.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Traits
Devotee of the Green (standard): +1 Know:Geo and Nature, Know:Nature is a class skill.
Delerite (regional): +2 vs. Charm and compulsion effects
Uprooted Noble (special): Loss of land does not remove the sense of presence that growing up as a noble instilled. +1 to Diplomacy and Intimidate skills