Adopted (Trickster)- You were adopted and raised by someone not of your race, and raised in a society not your own. Select a race trait from your adoptive parents’ race.
Power of Suggestion - You may make a Bluff check to make observers believe that an object in your possession is actually a different object entirely. The DC for the check is 20 for items of a similar size, shape, and color (such as a glaive and a quarterstaff). Items of a different shape, size, or color raise the DC by 5 for each dissimilar aspect, or more if the dissimilarity is extreme. This deception lasts 1 minute; if the item is still in view, the observers may recognize their error unless you make another bluff check.
Trickster - You gain a +1 trait bonus to your caster level when determining the duration, range, and area of all spells from the illusion school.
Class Wizard Weapon Pro - Club, Dagger, Crossbow, Quarterstaff
Scribe Scroll
Selected Deceitful - +2 to Bluff and Disguise
Eschew Materials - Do not need spell components that cost 1 GP or less.
Improved Initiative - +4 to Initiative
Spell Focus (Illusion) - +1 to DC of Illusion spells
Special Abilities:
Specialty School - Mage of the Veil
Opposed Schools (Necromancy, Divination) - Spend 2 Spell slots to prepare these spells
Arcane Bond (Ring, Blind Eye) - Cast any spell in Spellbook 1/day, cannot be modified by Metamagic Feats or abilities. Must have on to cast spells, if not, make Concentration Check (DC 20 + Spell Level).
Discovery (Fast Study) - Prepare all spells in 15 Minutes, Minimum prep time 1 minute.
Face in the Crowd (5 Min/Day) - Creatures within 30 ft treat you as if you belong there, effectively ignoring you. Creatures outside 30 ft will notice you until they are within 30 ft of you. Interactions with affected creatures gain Will Save (DC 10 + 1/2 Wizard Level + Int Mod) to disbelieve illusion. Lasts 1 Min/Wizard Level or dispelled. Used in 1 Minute increments. Mind-Affecting Phantasm effect.
Extended Illusions (+2 rds) - Add ½ Wizard Level to Illusion Spells with duration of Concentration after maintaining. Level 20, Duration of Concentration becomes permanent.
Blinding Ray (7/Day) - Standard action, fire a shimmering ray at target within 30 Ft as Ranged Touch Attack. Target becomes Blinded for 1 round, Targets with higher HD than Wizard Level are Dazzled for 1 round. Usable per day equal to 3 + Int Mod.
Spellbook:
Cantrips: All
Level 1: Charm Person, Color Spray, Decrepit Disguise, Disguise Self, Lose the Trail, Magic Missile, Silent Image, Vanish, Ventriloquism
Level 2: Hypnotic Pattern, Invisibility, Minor Image, Mirror Image
Level 3: Invisibility Sphere, Loathsome Veil
Handy Haversack
- Bedroll
- Everburning Torch
- Book of Altered Perceptions (Spellbook)
Belt Pouch
- Smoke Pellet
- False Face (Half-Elf)
- False Face (Elf)
Spell Component Pouch
On Person
- Dagger
- Choker of Body Alteration
- Blind Eye (White Tiger's Eye Ring, Bonded Item)
- Cloak of Fiery Vanishing
Total Weight:
Money: 55 GP | 9 SP
Background:
Eve was not always Eve. Once her name was Rose, just Rose, for her adopted Gnome parents had found her in a field of them when she was just a babe.
As part of a travelling acting troupe, Rose got to see many exotic locales, so life was never boring. Getting older, the young girl discovered she had a talent for magic, especially illusions, as she was always pulling various pranks on the other troupe members. When she was old enough, her father had saved enough money to send her to a wizarding university.
School was boring, and she soon left to pursue a life of adventure, thinking it would not be.
It's had its moments.
Tracked Resources:
Spells Cast:
Blinding Ray 7/7 per Day
Face in the Crowd: 5/5 Minutes per Day