Evan Ritman
Male Human Wizard (Transmuter) 1
NG Medium humanoid (human)
Init +1 (+1 Dex)
COMBAT
AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
HP 6 (1d6+0)
Fort +0, Ref +1, Will +4
Speed 30 ft.
Melee -1, Dagger (1d4-1)
Ranged +1, Dagger (1d4-1)
SPELLCASTING
Opposition Schools: Necromancy, Abjuration
1st-Level Spells (CL 1st; concentration +6, 7 free spells at 1st level)
Ant Haul (Trans) - Boon
Enlarge Person (Trans)
Entangle (Trans) - Boon
Expeditious Retreat (Trans)
Feather Fall (Trans) - Boon
Jump (Trans)
Magic Weapon (Trans)
Windy Escape (Trans) - Boon
Comprehend Laguages (Div)
Identify (Div)
Mage Armor (Conj)
Summon Monster I (Conj)
Magic Missile (Evoc)
Floating Disc (Evoc)
Hydraulic Push (Evoc) - Boon
Charm Person (Ench)
Color Spray (Ill)
STATs
Str 9, Dex 13, Con 10, Int 18 (16+2), Wis 14, Cha 14
Base Atk +0; CMB -1; CMD +0
Feats: Scribe Scroll, Spell Focus (Transmutation), Tenacious Transmutation
Traits: Tireless Logic, Focused Mind, Friend in Every Town
Drawback: Sheltered
Skills (2+4+1+1=8): Diplomacy+7, Knowledge History+8, Geography+8, Arcana+8, Local+9, Linguistics+8, Spellcraft+8, Profession Scribe +6
Favored Class Wizard, +1 Skill Point
Languages Common, Orcish, Elven, Draconic, Celestial, Sylvan
ABILITIES
Arcane Bond (Ex or Sp): Ring cast 1 spell from spellbook without it being prepared once a day.
Physical Enhancement (Su): gain a +1 enhancement bonus to one physical ability score. This bonus increases by +1 for every five wizard levels to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.
Telekinetic Fist (Sp): As a standard action strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Current = 1d4+1, 7/day
GEAR
6 additional 1st level spells (15gp each) = 75gp
Spellbook = 0gp, 3 lb
Dagger = 2 gp, 1 lb
Spell Component Pouch = 5gp, 2 lb
Scholar's Field Jacket = Boon, 5 lb
(+1 ac, +8 max dex, 0 armor check pen, 0% spell failure)
Scholar's Satchel = Boon, 2 lb
(holds 1 cubic foot material, strength counts as +1 for encumbrance; waterproof)
Sunrod x5 = 10gp, 5 lb
Belt Pouch = 1gp, .5 lb
Scroll case x2 = 2gp, 1 lb
Everlasting Quill = Boon, 0 lb
(hardened bone quill, always filled with ink)
Parchment (10 sheets) = 2 gp, 0 lb
3 self-scribed Scrolls = 37.5gp, 0 lb
(Expeditious Retreat, Color Spray, Enlarge Person)
Totals: 134.5gp, 15.5 lb
Wealth:
PP:
GP:15
SP:5
CP: