Knight of Ozem

Eugene Bely Prestor's page

137 posts. Alias of Kludde.


Full Name

Eugene Bely Prestor

Classes/Levels

Stuff:
Used nothing!

Gender

Male Zealous Warrior 4 | HP 31/31 | AC/17 T/11 FF/16 CMD/14 | F+5 R+2 W+7 (+2 vs ch, comp)| Init +1, Perc +3 |

About Eugene Bely Prestor

Eugene Bely Prestor
Male Human paladin of Abadar 3
TN Medium humanoid (human)
Init +1, Senses Perception +2
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DEFENSE
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex, )
hp 24 ((3d8)+6)
Fort +4, Ref +2, Will +5, +2 trait bonus vs. charm and compulsion effects.

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OFFENSE
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Speed 20 ft.
Melee longspear +3 (1d8+1/x3)
Ranged javelin +3 (1d6+1)
Melee heavy mace +3 (1d8+1)
Melee masterwork scarf (bladed) +4 (1d6+1/19-20)
Special Attacks Channel Positive Energy (2d6, DC 12, 6/day),
Innate Spell-Like Abilities dancing lights (3/day),

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STATISTICS
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Str 12, Dex 12, Con 12, Int 10, Wis 15, Cha 13,
Base Atk +2; CMB +3; CMD 14
Skills Bluff +5, Disguise +5, Heal +8, Knowledge (Dungeoneering) +4, Knowledge (Religion) +4, Sense Motive +6,
Combat Gear Healer's Kit (10 charges), potion of cure light wounds, silver weapon blanch (2),
Other Gear longspear, breastplate, uniform (soldier's), backpack, masterwork, healer's kit, rope (silk/50 ft.), javelin (2), heavy mace, masterwork scarf (bladed), 74.0 gp
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SPECIAL ABILITIES
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Adopted You were adopted and raised by someone not of your actual race, and raised in a society not your own.

Birthmark You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life.

Human

Scholar of Ruins (Knowledge (Dungeoneering)) From the moment you could walk and talk, the ruins of ancient civilizations have fascinated you. Because of this, you have special insight into geography as well as expertise in exploring lost places. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (dungeoneering) checks. One of these skills (your choice) is always a class skill for you.

GM only:

Seriously, If you're not the GM, don't look here.
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Hmm?
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I mean it
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Ok, then
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Eugene Bely Prestor
Male Kitsune cleric 3
TN Medium humanoid (kitsune, shapechanger)
Init +1, Senses low-light vision; Perception +2
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DEFENSE
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex, )
hp 24 ((3d8)+6)
Fort +4, Ref +2, Will +5, +2 trait bonus vs. charm and compulsion effects.

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OFFENSE
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Speed 20 ft.
Melee longspear +3 (1d8+1/x3)
Ranged javelin +3 (1d6+1)
Melee heavy mace +3 (1d8+1)
Melee masterwork scarf (bladed) +4 (1d6+1/19-20)
Special Attacks Channel Positive Energy (2d6, DC 12, 6/day),
Innate Spell-Like Abilities dancing lights (3/day),

Prepared Spells
Cleric (CL 3rd; concentration +5)
2nd-cure moderate wounds(DC 14), invisibility(DC 14), protection from evil (communal)(DC 14)
1st-comprehend languages(DC ), identify, obscuring mist, protection from evil(DC 13)
0th-create water, detect magic, guidance(DC 12), read magic(DC )
*:Domain spell.
Deity Sivanah; Domains Magic, Trickery,

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STATISTICS
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Str 12, Dex 12, Con 12, Int 10, Wis 15, Cha 13,
Base Atk +2; CMB +3; CMD 14
Feats Extra Channel, Selective Channeling
Skills Bluff +5, Disguise +5, Heal +8, Knowledge (Dungeoneering) +4, Knowledge (Religion) +4, Sense Motive +6,
Traits Adopted, Birthmark, Scholar of Ruins (Knowledge (Dungeoneering)),
Languages Common, Sylvan
SQ aura, change shape, copycat (5/day), gregarious, hand of the acolyte (5/day), kitsune magic, low-light vision, natural weapon, natural weapons, orisons, spontaneous casting, weapon and armor proficiency,
Combat Gear Healer's Kit (10 charges), potion of cure light wounds, silver weapon blanch (2),
Other Gear longspear, breastplate, uniform (soldier's), backpack, masterwork, healer's kit, rope (silk/50 ft.), javelin (2), heavy mace, masterwork scarf (bladed), 74.0 gp
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SPECIAL ABILITIES
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Adopted You were adopted and raised by someone not of your actual race, and raised in a society not your own.

Aura (Ex) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).

Birthmark You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life.

Change Shape (Su) Kitsune can assume the appearance of a specific single human form of the same sex.

Channel Positive Energy (Su) You can unleash a wave of positive energy dealing 2d6 (DC 12 for half) 6/day.

Cleric Extra Channel

Copycat (Sp) You can create an illusory double of yourself as a move action.

Current Prestige Points (4x) The character has 4 current prestige points.

Domains

Fame (4x) The character has accumulated 4 Fame. Maximum Item Cost: 0 gp

Gregarious Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a -2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile.

Hand of the Acolyte (Su) You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning.

Human

Kitsune Magic (Ex) Kitsune add +1 to the DC of any enchantment spells they cast.

Low-Light Vision Kitsune can see twice as far as humans in conditions of dim light.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Natural Weapon (Ex) A kitsune has a bite attack in its natural form. This bite does a base of 1d4 points of damage on a hit. This is a primary attack, or a secondary attack if the kitsune wields a manufactured weapon.

Natural Weapons (Ex) Kitsune have a bite attack in their natural form.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Scholar of Ruins (Knowledge (Dungeoneering)) From the moment you could walk and talk, the ruins of ancient civilizations have fascinated you. Because of this, you have special insight into geography as well as expertise in exploring lost places. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (dungeoneering) checks. One of these skills (your choice) is always a class skill for you.

Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time.

Weapon and Armor Proficiency Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity.