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Etrac's page

9 posts. Alias of Young Arbiter.


Full Name

Etrac

Race

Half-Orc

Classes/Levels

Barbarian/ 3rd

Gender

Male

Size

Medium

Age

20

Alignment

CG

Location

Sandpoint

Strength 18
Dexterity 12
Constitution 16
Intelligence 8
Wisdom 12
Charisma 8

About Etrac

-----Game Mechanics -----

Spoiler:

Base Attack: +3 (Melee: +7, Ranged +4)
Damage: Greataxe 1d12+4
Dagger 1d4+4
Initiative: +1(+1 dex)
AC:16 [ Base 10 +1 dex + 5 Chainmail armor]
HP:35 [{1st level:12 base + 8 racial + 3 con=23}{2nd level :1d12+3=6}{3rd level: 1d12+3=6}]

MV:40

Fort:+6 (Base +3 +3 con )
Ref: +2 (Base +1 +1 dex )
Will:+2 {Base +1 +1 wis }

-----Skills-----

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Swim----3+3+2+4=11
Climb----3+3+4=11
Perception----3+3+1=7


-----Languages-----

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-----Feats-----

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Extra Rage Gain 6 rage points
Overhand Chop Add double Str bonus with a 2-handed weapon

----- Class ability -----

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Weapon and Armor Proficiency
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement (Ex)
A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

Rage (Ex)
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day are renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued but can otherwise enter rage multiple times during a single encounter or combat.

Animal Fury (Ex): The barbarian may make a bite attack using her full base attack bonus plus her Strength modifier. If the bite hits, it deals 1d6 points of damage (assuming the barbarian is Medium; 1d4 points of damage if Small) plus one half the barbarian’s Strength modifier. A barbarian can use this power while grappled. If the bite attack hits, any grapple checks made against the target this round are at a +2 bonus.

Uncanny Dodge (Ex)
At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flatfooted or struck by an invisible attacker. He still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Trap Sense (Ex)
At 3rd level, a barbarian gains a +1 bonus on Ref lex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack


-----Racial-----
Spoiler:

+2 Strength, +2 Wisdom, –2 Intelligence: Half-orcs are physically strong and constantly on the lookout for danger, but their orc stock hinders their intelligence.
Medium: Half-orcs are Medium creatures, and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision 60 feet: Half-orcs can see in the dark up to 60 feet.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose any of the following: Draconic, Giant, Gnoll, Goblin, and Abyssal.
Favored Class: The favored class of half-orcs is barbarian or druid. This choice must be made at 1st level and cannot be changed.

-----Equipment----

Spoiler:

+1 Greataxe
Chainmail
7 potions of cure light wounds
Tent
10 torches
Alchenist fire[flask]
Flint&Steel
Dagger

86 gold

-----Appearance & Personality-----

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Height: 6'9"
Weight: 242 lbs
Hair: Black
Eyes: Black
General Appearance:
Personality:

-----History -----

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Etrac was raised on sandport for most of his life by a poor family,after a while of being poor he then started as a mercenary,and till this day he still is a mercenary.also His favorite weapon was the Greataxe,cause it only took one big stike to kill,and also other weapons Felt to small.