
Etienne V |
Power attack seems to my to have been designed for fighters to do good damage on rounds where hey can’t full attack. There are many was to deny a fighter his full attack sequence so when a rogue sneak attacks you and tumbles away you can charge in and full power attack. Unfortunately the reality is that players slide their power attacks up and down the scale until the get the perfect damage to hit chance ratio and suddenly the fighters are doing 40 damage per hit, which is too much.
Solution 1 power attack is a standard action.
Solution 2 power attack is all or nothing, - all your BA + BA dmg
Personally I like my NPCs to live long enough to have at least one action so I have implemented a serious nerf in my game:
Wild swing: -4 hit +1dmg with light +2dmg with one hand +3dmg with two handed and power attack doubles the damage bonus.