| Eternal Havok |
Hey all!
I am new to posting, so if this is in the wrong section I apologize.
But on to my question. I am wanting to draft up a campaign to be run sometime in the future, with the idea behind the campaign being the players are severely outmatched at every turn, and have to rely on a lot of cunning and role play to achieve their goals. I am likely going to have a handful of small house rules to help achieve this, and rely on low amounts of loot drops to help pressure them, and make it feel very challenging. I have already talked to a few of the potential players and they seem excited for it, as it will be a change of pace from our normal games.
What I am looking for is ideas for encounters that could be used, tips on how to pull off this type of challenging environment, ways to encourage skill use in creative ways, and generally anything else that could be used to help heighten the thematic of this campaign. Any and all ideas are welcome.
Thanks!
P.S. If anyone needs any clarification, feel free to ask. I am in the early stages of planning/brainstorming though, so I don't have much yet.