Hestrig Orlov

Estrid Frostbane's page

No posts. Alias of Paulicus.


Full Name

Estrid Frostbane

Race

Tracking:
Mythic Power 5/5 | Hero Points 3/3 | PoP1 (2/2), PoP2 (1/1) | Wild Shape 2/3 | Wall of Ashes 8/8 mins | Firebolt 7/7

Classes/Levels

Female Ulfen Fire Druid 8 / Heirophant 1 (Mythic)

Gender

[HP 96/96 | AC:21, T:14 F:17, CMD:23 | Saves (F+9, R+6, W+11) (+2 v mind-affecting, +4 v Fey/Plant spells) | Init+8 | Perc+16 | Darkvision 60ft

Size

Medium

Age

35

Alignment

NG

Deity

Gozreh

Location

River Kingdoms

Languages

Common, Skald, Druidic

Strength 16
Dexterity 18
Constitution 16
Intelligence 10
Wisdom 20
Charisma 10

About Estrid Frostbane

Description:

Tall, broad Ulfen woman with dark blonde hair worn in multiple braids. She is curt and can often be rude. A few burns are visible on her hands and forearms. She carries a walking staff with a large gnarled end, and wears a small red pin in her hair. Dust moves about her feet, as if disturbed by a gentle breeze.

*

History:

* Raised in a village near Hellirinn, in the Land of Linnorm Kings.
* Childhood was peaceful, for an Ulfen.
* She was far enough from Irrisen to avoid large raiding parties, though the men often went on raids into Irrisen.
* She displayed a penchant for channeling the power of nature, as do many of her kin.
* She grew up, married, and became pregnant in the village.
* One day, a large Irreseni force attacked Hellirin. Estrid was caught in the fighting. She found her husband just in time to watch him be consumed by ice trolls. She turned into a bird and fled to her home, sick with grief.
* She tried to find her child and escape, but he was missing.
* Unbeknownst to Estrid, the attack was put into motion by a mysterious being called Nyrissa, in order to steal away her child. Estrid learned some scant information through divinations, and knew she needed to go to the River Kingdoms to find out more.
* Saw her husband in a dream, felt the fires let loose by her own in a last attempt to fight the ice witches (mythic power from his spirit).
* Serrin was heading south and east, around Lake Encarthan to the River Kingdoms. Apparently there was a rush of new settlements beginning there, and Serrin wanted to claim and preserve some of the forests as best he could.
* Estrid joined, respecting his dedication to nature and seeing an opportunity to learn and grow -- with the hope of finding her child and destroying Nyrissa.
* Along the way, met Birger Haalf (cohort), lone survivor of another village destroyed in the Irreseni assault. Motivated by Estrid's desire for vengeance, and lacking anything better to do with his life (aside from drink himself to death), he joined their growing party.

Stats:

(Maintains the form of a medium air elemental, using her Hat of Disguise to appear human)

Str 16 (+3) Dex 18 (+4) Con 16 (+3) Int 10 (+0) Wis 20 (+5) Cha 10 (+0)

BaB +6/+1 CMB +9 CMD 23

AC 21 (+4 dex, +3 natural, +4 armor)
HP 96 (8d8+32)
Init +8
Speed 30ft, Fly 60ft (perfect)
Darkvision (60ft)

Saves:
Fort +9 Ref +6 Will +11 (+2 vs Mind-affecting) (+4 vs fey, spells that target plants)

Weapons:
Quarterstaff +9 1d6+4 B
Dagger +9 1d4+3 S/P 10ft
Sling (20 bullets) +10

Special Attack: Whirlwind (up to small size, Ref DC17, 1d6+4, 4rds, no AoOs)

Skills:
1_Climb +7
__Craft () +
1_Fly +16 (+8 perfect maneuverability)
4_Handle Animal +7
1_Heal +9
2_Knowledge (Geography) +5
4_Knowledge (Nature) +7
8_Perception +16
1_Profession (Gardener?) +9
1_Ride +8
8_Spellcraft +11
8_Survival +16
1_Swim +7

Feats:
Vengeance? (Bonus, story)
Leadership (campaign bonus - cohort link)
Spell Focus (Evocation)
Improved Initiative (human bonus feat)
Craft Magic Arms and Armor
Natural Spell
Dazing Spell

Favored Class: HP

Traits:
Tough-Minded (+1 vs mind-affecting effects)
Magical Lineage (Flaming Sphere)

Class Features
-Nature Bond (Ash Domain)
--Fire Bolt (sp) (30ft touch +8; 1d6+4 fire; 7/day)
--Wall of Ashes (su) (opaque wall of ash, up to 20ft high/80ft long; Fort DC18 vs blinded 1d4 rounds passing through, reveals invisibility in/adjacent to wall; 100ft range; 8 min/day)
-Nature Sense (+2 Knowledge Nature/Survival)
-Wild Empathy (diplomacy vs animals, 1d20+lvl+cha)
-Woodland Stride (ignore non-magical difficult terrain in forests)
-Trackless Step (no trail)
-Resist Nature's Lure (+4 saves vs fey, plant spells)
-Wild Shape (3/day; 8 hours; beast shape 3, elemental body 2, plant shape 1)


Mythic (Heirophant):

Tier 1

Mythic Power 5/day

*Inspired spell (1MP, cast any druid spell without slot, CL+2, metamagic ok below highest spell level)
*Flexible Counterspell (1MP, immediate action counterspell)
*Mythic Natural Spell (use spell trigger and spell completion items during wildshape, can speak while morphed)

*Hard to Kill (auto-stabilize, die at CONx2)
*Surge +1d6 (1 MP)


Spells prepared:

Spells per day:
0th: 4 (DC 15)
1st: 6+1 (DC 16) Evocation +1
2nd: 4+1 (DC 17)
3rd: 4+1 (DC 18)
4th: 3+1 (DC 19)

Spells Commonly Prepared:

o = prepared
x = expended
* = Domain spell

Cantrips (4)
o Create Water
o Detect Magic
o Detect Poison
_ Spark
_ Read Magic
_ Guidance
o Stabilize

1st (6+1) - Pearl of Power (2/2 remaining)
o Burning Hands*
_ Burning Disarm
o Entangle
o Hydraulic Push
o Liberating Command
o Longstrider
_ Produce Flame
_ Magic Fang
_ Negate Aroma
_ Obscuring Mist
_ Endure Elements
o Expeditious Excavation
_ Feather Step
_ Pass Without Trace
_ Cure Light Wounds
_ Hunter's Lore (+4 survival, full speed, hrs/lvl)
o Alter Winds
_ Ant Haul
_ Air Bubble
_ Touch of the Sea

2nd (4+1) Pearl of Power (1/1 remaining)
o Flaming Sphere*
o Barkskin
_ Bear's Endurance
_ Delay Poison
_ Warp Wood
o Wilderness Soldiers
_ Flame Blade
_ Fog Cloud
_ Gust of Wind
_ Heat Metal
o Frigid Touch
_ Resist Energy
_ Lesser Restoration
_ Spider Climb
_ Stone Call
_ Summon Nature's Ally 2
o Tree Shape

3rd (4+1)
o Fireball*
o Aqueous Orb
_ Call Lightning
_ Cure Moderate Wounds
_ Daylight
o Heatstroke
o Poison
_ Hydraulic Torrent
_ Resist Energy, Communal
_ Sheet Lightning (1 damage, fort v daze)
_ Communal Delay Poison
_ Cloak of Winds
o Stone Shape
_ Vengeful Comets
_ Neutralize Poison
_ Ash Storm
_ Burrow
_ Water Breathing
_ Wind Wall
_ Summon Nature's Ally 3
_ Hide Campsite?

4th (3+1)
_ Wall of Fire*
o Dazing Flaming Sphere*
_ Ball Lightning
o Flame Strike
_ Explosion of Rot
_ Obsidian Flow
o Freedom of Movement
_ Life Bubble
_ Thorn Body
o Cure Serious Wounds
_ Dispel Magic
_ Touch of Slime
_ Volcanic Storm
_ Earth Glide
_ Echolocation
_ Ride the Waves
_ Control Water
_ River of Wind
_ Air Walk
_ Rusting Grasp
_ Spike Stones
_ Summon Nature's Ally 4

Equipment:

Backpack
Belt Pouch
Waterproof Bag
Waterskin
Bedroll
Blanket
Hammock
Flint & Steel
Soap
Fishhook
String
Mirror, small steel
Rope, Silk 50 ft
Grappling Hook
Candle
Sunrod
Torch
Trail Rations (5)
Powder
Chalk
Chalkboard
Parchment (10 sheets)
Scroll Case
Ink
Inkpen
Traveler's Outfit
Cup
Earplugs
Signal Whistle
Spell Component Pouch (2)
Alchemical Glue
Universal Solvent
Air Crystals (2)
Antitoxin
Antiplague
Stillgut
Spring-loaded wrist sheath (** = loaded)
Alchemist's Fire (2)
Smoked Goggles
Smelling Salts
Small plain rings matching bonded ring (4) (bronze, copper, brass, iron)
Traveler's Any-Tool 200
Sleeves of Many Garments 200

Mysterious Feather (pale purple/black mottled feather - special item, braided into hair) - Maintain air elemental form while appearing as herself only

Headband of Inspired Wisdom +4 -8000 crafted
Belt of Physical Might (Str/Con) +2 -5000 crafted
Pearl of Power Lv2 -2000 crafted
Pearl of Power Lv1 (2) -1000 crafted
+1 Bulette Leather Armor -1050 (same stats as studded leather)
Handy Haversack -1000 crafted
Dweomer's Essence (4) -1000 crafted
Wand of Cure Light Wounds -750
Potion of Cure Serious Wounds** -750
Potion of Invisibility -300
Potion of Fly -750
Oil of Bless Weapon (2) -50
Scroll of Fog Cloud -75
Scroll of Cloud Shape -350
Scroll of Earth Glide -350

1107g remaining

Load ~30lbs

cohort:

Birger Haalf - Ulfen barbarian, also lost hometown to ice witches.
* Was always the drunk in his village.
* Brags about taking down ice giants single-handedly. (Might not be lying!)
* Lone survivor after Irreseni assault.
* Scary in a fight!

Titan Mauler

17+1/14/14+2/10/12/11

Feats:
Power Attack
Skill Focus: Intimidate
Intimidating Prowess
Cornugon Smash

Rage Powers:
Impelling Disarm
Knockdown
Good For What Ails You

Traits:
Fast Drinker
Defensive Strategist? Reactionary?

+1 Cruel greatsword (furious? spell storing? frost?) - craft
+2 CON(?) belt - craft
+1 breastplate? - craft