Kining Blondebeard

Ester Argosy's page

No posts. Organized Play character for Opustus.


Race

HP 20/20 | AC 12 | F +5 R +2 W +7 | Perc (E) +7 | Stealth (U) -1 |

Classes/Levels

speed 20 | spell DC 17 | focus 1/1| spells 1st 2 | Hero Points: |Active Conditions:

Gender

N (female) Dwarf (oathkeeper) Bard level 1

About Ester Argosy

At the turn of her second century, Ester has decided to pack her bags and leave the safe life of a pencil pusher in the dust.

She is an austere-looking dwarf with a bad case of squint. The shoulders, being so board as they are, have evidently hoisted many plump dwarven babies in her time. Her hips are lined with cases for books and scrolls, and an unadorned monocle dangles from the lapel of her functional, many-pocketed overcoat. The clan dagger is her only weapon, and even it looks dulled.

Ester is one of the many Argosy in the Golden Road, a dwarven family known for the multifarious services rendered along the busy trade route. She enjoys the calm and quiet of dim archives and libraries, outside of which she evinces a habitual caution and aloofness. She often finds herself the solitary and nervous voice of reason in the company of others, preferring a supporting role in any cast.

Muse (enigma): The pursuit of truth, any truth, is Ester's Muse. She is fully absorbed in her quest for knowledge and understanding. The temptation of enlighthenment makes her prone to errors of judgement.

PFS Information:

PFS Number: 2380173-2001
Experience:
Fame:
Gold:

Training: Scrolls (3), Spells (0), Swords (0)

Major Factions
Envoy’s Alliance:
Grand Archive: 1
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 1

Purchased Boons
Grand Archive Champion (Faction) (0 Fame)

Boons Slotted:

Faction: Grand Archive Champion

Botting Instructions:
Ester's first instinct is to take cover and hang back when encountering an adversary. She prefers not to fight, but when there is no other option, she positions safely to cast her spells and compositions.
The only offensive spell in her repertoire is the cantrip Daze, which she will cast in repeat on enemy mages or opponents threatening her friends.
In melee combat, she is forced to pull out her clan dagger to fight. Then, she tends to stand her ground hoping to endure the punishment.

Melee
[dice=Clan dagger attack]1d20+0[/dice] [dice=potential piercing damage]1d4-1[/dice]
[dice=Clan dagger (2nd) attack]1d20-5[/dice] [dice=potential piercing damage]1d4-1[/dice]
[dice=Clan dagger (3rd) attack]1d20-10[/dice] [dice=potential piercing damage]1d4-1[/dice]

[dice=Fist attack]1d20+0[/dice] [dice=potential bludgeoning damage]1d4-1[/dice]
[dice=Fist(2nd) attack]1d20-5[/dice] [dice=potential bludgeoning damage]1d4-1[/dice]
[dice=Fist (3rd) attack]1d20-10[/dice] [dice=potential bludgeoning damage]1d4-1[/dice]

[dice=Athletics (combat maneuvers/attack) 1d20+5 [/dice]
[dice=Athletics (combat maneuvers/(2nd)attack) 1d20+0 [/dice]
[dice=Athletics (combat maneuvers/(3rd+)attack) 1d20-5 [/dice]

Spells – DC 17, spell attack +7
First level
Bless [2 actions] 5-foot emanation, duration 1 minute
You and your allies in the area gain a +1 status bonus to attack rolls. Counteracts bane.
[1 action] once per turn to increase emanation’s radius by 5 feet.

Magic Weapon [2 actions] range touch, duration 1 minute
Target - 1 non-magical weapon that is unattended or wielded by you or a willing ally. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

Cantrips
Daze [2 actions] range 60 ft, duration 1 round
Target – 1 creature. 3 mental damage. Basic Will save (DC 16). Critical fail = also stunned 1.

Disrupt Undead [2 actions] range 30 ft
Target – 1 undead creature. [dice=Positive energy damage]1d6+3 [/dice]. Basic Fortitude save (DC 16). Critical fail = also enfeebled 1 for 1 round.

Divine Lance [2 actions] range 30 feet
Target – 1 creature – [dice=Spell attack]1d20+6[/dice] [dice=potential good damage]1d4+[/dice]

Stabilize [2 actions] range 30 feet
Target – 1 dying creature. Loses the dying condition – 0 HP and unconscious.

Focus spell
Fire Ray [2 action] range 60 ft
Target – 1 creature or object – [dice=Spell attack]1d20+6[/dice] [dice= potential fire damage]2d6[/dice] If critical success then double damage +1d4 persistent fire damage.

Heal
Divine Font
[1 action] range – touch. [dice=positive energy]1d10[/dice]
[2 action] range – 30 ft. [dice=positive energy to heal]1d10+8[/dice], [dice=positive energy to harm]1d10[/dice]
[3 action] 30 ft emanation [dice=positive energy]1d10[/dice]

[dice=Medicine (T)]1d20+6[/dice] (treat wounds, poison, disease)

Common Skills
[dice=Athletics (T)] 1d20+5[/dice]
[dice=Diplomacy (T)] 1d20+5[/dice]
[dice=Intimidation (T)] 1d20+5[/dice]
[dice=Medicine (T)] 1d20+6[/dice]
[dice=Nature (U)] 1d20+3[/dice]
[dice=Religion (T)] 1d20+6[/dice]
[dice=Society (T)] 1d20+4[/dice]
[dice=Survival (U)] 1d20+3[/dice]
Lore
[dice=Herbalism Lore (T)] 1d20+4[/dice]
[dice=Warfare Lore (T)] 1d20+4[/dice]

Ester Argosy
Female dwarf bard 1
Common, N, Medium, Dwarf, Humanoid
Perception +7
Languages Common, Dwarven, Kelesh, Draconic
Skills Occultism +5, Performance +7, Arcana +5, Academia Lore +5, Society +5, Pahmet Lore +5, Diplomacy +7, Athletics -1 (Assurance), Legal Lore +5, Library Lore +5, Accounting Lore +5, Scribing Lore +5, Medicine +5
Str 8 (+0)
Dex 8 (+0)
Con 14 (+2)
Int 14 (+2)
Wis 14 (+2)
Cha 18 (+4)
Other Items studded leather armor, clan dagger, adventurer's pack, bandolier, musical instrument (tambourine), sheath
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AC 13; Fort +5; Ref +2; Will +7
HP 20 Focus Points 1 Hero Points
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Speed 20 feet
Melee
Melee
Occult Bard Occult Spellcasting DC 17, attack +6; 1st Mind Link, Object Reading, True Strike (enigma) Cantrips (1st) Detect Magic, Join Pasts, Light, Sigil, Daze
Composition Spells Counter Performance
Feats Assurance (Athletics), Dwarven Lore, Bardic Lore
Other Abilities Oathkeeper Dwarf
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