Riftwarden

Eserelda's page

74 posts. Alias of KatsuneSage.


Full Name

Eserelda Ashani

Race

Vitals:
HP:22/26 | AC: 15 | Touch: 12 | Flat-Footed: 13 | CMB: +5; CMD: 16 | Init +2 | Perception +7

Classes/Levels

Skills:
*Craft (weapons and armor) +7, *Diplomacy +8, *Intimidate +8 (can always take 10), *Linguistics +5, Stealth +1 (untrained) (+2 in desert)

Gender

Spells:
lvl1 (2/2) lesser rejuvenate eidolon, mage armor, shield | Summon Monster I 6/6 | Lay on Hands 3/4

Alignment

LG

Deity

Shelyn

Languages

Common, Auran, Celestial, Ignan

Strength 16
Dexterity 14
Constitution 14
Intelligence 11
Wisdom 10
Charisma 16

About Eserelda

Eserelda:

Ifrit Paladin (tempered champion)//Summoner (pyroclast/efreeti binder) 2
Alignment: LG
Languages: Auran, Celestial, Common, Ignan
Aura of Good
Bond Senses 2rd/day
Detect Evil
Lay on Hands 4/day (1d6)
Life Link
Smite Evil 1/day (+3 attack/AC, +2 damage/+4 if evil outsider, evil dragon or undead)
Summon Monster I 6/day (1min)

STR 16
DEX 14
CON 14
INT 11
WIS 10
CHA 16

Darkvision 60ft
Speed: 30ft
Initiative: +2
HP: 26 (2d10 +4 CON +2 favored class)

BAB: +2
AC: 15; Touch: 12; Flat-Footed: 13 (+2 DEX)
CMB: +5; CMD: 16
Saves: Fortitude +8; Reflex +4; Will +6 (+1 vs charm/compulsion; +3 if will harm family; +2 vs fatigue/fire spells/exhaustion/light spells/starvation/thirst)
Resist fire 5

Skills (2 + INT +4 class)
*Craft (weapons and armor) +7, *Diplomacy +8, *Intimidate +8 (can always take 10), *Linguistics +5, Stealth +1 (untrained) (+2 in desert)

Traits
Fiery Glare (racial)
Finding Haleen (campaign)
Tight Bonds (family)

Feats
Scorching Weapons
(You gain a +2 bonus on saving throws against fire attacks and spells with the fire descriptor or light descriptor. As a swift action, you can make up to two held manufactured metallic weapons become red-hot for 1 round, dealing 1 additional point of fire damage with a successful hit. This does not stack with other effects that add fire damage to weapons, such as the flaming weapon special ability.)

Money: 27 gp, 1 sp

Armor/Weapons
MW Studded Leather
Glaive +5 (1d10+5)
Dagger +5 (1d4+5)

Melee +5
Ranged +2

Other Gear:
Combat Gear alchemist's fire (2), liquid ice (2), tanglefoot bag (2); Other Gear mwk studded leather, dagger, glaive, light crossbow, backpack, bedroll, belt pouch, hemp rope (50 ft.), holy text (Shelyn), silver holy symbol, soap, trail rations (5), waterskin

Spells Known
(DC 13) Cantrips: detect magic, guidance, message, read magic, resistance
(2/day, DC 14) Level One: lesser rejuvenate eidolon, mage armor, shield


Radgrot:

Serpentine Eidolon

STR 13
DEX 19
CON 13
INT 7
WIS 10
CHA 11

Darkvision 60ft
Speed: 20ft, climb 20ft
HP: 13 (2d10 +2 CON)

BAB: +2
AC: 18; Touch: 14; Flat-Footed: 14 (+4 DEX, +4 natural)
CMB: +3; CMD: 17
Saves: Fortitude +1; Reflex +7; Will +3
Evasion
Resist fire 10; vulnerable to cold

Skills
*Acrobatics +9 (+2 to balance on surface), *Disable Device +9, *Handle Animal +0 (untrained), *Sense Motive +5, *Survival +5

Feats
Simple Weapon Proficiency

Evolutions
Limbs (arms)
Improved Natural Attack (bite)

Armor/Weapons
Sling +6 (1d4+1)
Light Crossbow +6 (1d8+1)
Bite +3 (1d8+1) 10ft reach
Tail Slap +3 (1d6+1)