| Full Name |
Esben |
| Race |
human |
| Classes/Levels |
ninja 1 |
| Gender |
female |
| Size |
medium |
| Age |
23 |
| Languages |
Common, Karnaathi (1), Thrane (1), Cyre (1) |
| Occupation |
baker |
| Strength |
12 |
| Dexterity |
14 |
| Constitution |
13 |
| Intelligence |
16 |
| Wisdom |
15 |
| Charisma |
13 |
About Esben
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=== Esben ===
Female human (Breland) ninja 1
NG Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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Defense (AC) +6, touch +4, flat-footed +2 (+2 armor, +3 Dex, +1 dodge)
Vigor 9 (1d8) Wound points 26 (Threshold 13)
Fort +1, Ref +2, Will -1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee
. . dagger +3 (1d4+1/19-20) or
. . kusarigama +1 (1d3+1) or
. . unarmed strike +3 (1d3+2) or
. . wakizashi +3 (1d6+1/18-20)
Ranged shuriken +3 (1d2+1)
Special Attacks sneak attack +1d6
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Statistics
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Str 13, Dex 17, Con 13, Int 12, Wis 15, Cha 13
Base Atk +0; CMB +3 (+5 grapple); CMD +5 (+7 vs. grapple)
Feats Agile Maneuvers, Clutch, Combat Reflexes, Dodge, Unarmed Combatant
Traits accelerated drinker, martial manuscript, master of the sudden strike (tian), quain martial artist
Flaws poor reflexes, weak will
Skills Acrobatics +4 (+0 to jump), Appraise +5, Bluff +5, Climb +2, Diplomacy -1, Disable Device +2, Disguise -1, Escape Artist -2, Fly -2, Heal +0, Intimidate +5, Knowledge (local) +5, Knowledge (nobility) +5, Perception +6, Ride -2, Sense Motive +6, Stealth +4, Survival +0, Swim -4, Use Magic Device +5
Languages Common, Gnome
SQ finesse weapon attack attribute, meticulous, poison use, self-doubting
Combat Gear caltrops
Other Gear leather armor, dagger, kusarigama, shuriken (10), wakizashi, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit, mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 1 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Clutch You can slam a foe and then immediately take it into a body-lock.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Meticulous -2 on all untrained skill checks
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Self-Doubting -2 penalty to particular Will saves & skill checks after failing it that day.
Sneak Attack +1d6 Attacks deal extra damage if flanking foe or if foe is flat-footed.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.