Shoanti Fighter

Errigal's page

56 posts. Alias of Eric Tillemans.


Full Name

Errigal DiMidio

Race

Half-Elf

Classes/Levels

Fighter 1

Gender

Male

Size

6' 1"

Age

25

Alignment

Neutral Good

Languages

Common, Elven, Osirian, Draconic

Strength 18
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 12
Charisma 11

About Errigal

Description:
Errigal is tall and well built, standing just over 6' with thick muscles in his arms and legs. His brown hair is streaked blond from countless hours in the sun and his skin is deeply tanned and weathed for one so young. He has dark blue eyes that reflect his mood, clouding when in a dark mood and wrinking with amusement or good spirits when in a light mood.

Errigal's clothing is expensive, just a notch below what one sees nobles wearing, with finely polished leather boots and armor. He carries a scorpion whip at his side and daggers protrude from sheaths at his waist and legs.


Main Stat Block:
ERRIGAL DIMIDIO
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DEFENSE
HP: 11
AC: 17, touch 12, flat-footed 15 (Base +10; Armor +3; Shield +2; Dex +2)
CMD: 17 (Base +10; BAB +1; Str +4; Dex +2)
Saves: Fort +3, Ref +2, Will +1; (+2 racial bonus vs enchantments)
Immunities: magical sleep
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OFFENSE
Base Attack: +1; CMB +5
Melee Masterwork scorpion whip +6(1d4+4) (w/power attack -1 atk, +2 dmg)
Armor Spikes +5(1d6+4)
Dagger +5 (1d4+4/19-20)
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STATISTICS
Str 18(+4); Dex 14(+2); Con 12(+1); Int 14(+2); Wis 12(+1); Cha 11 (+0)
Movement: Ground 30'; Run x4
Senses: Low-light vision
Initiative: +2

Feats & Trailts:
FEATS
Exotic weapon proficiency [Whip], Power attack, Skill focus (Perception)
Traits
Armor Expert (lower armor check penalty by 1)
Rich Parents (start with 900gp in wealth)

Skills:
SKILLS
Acrobatics +2
Appraise +2
Bluff +0
Climb +4
Craft (untrained) +2
Diplomacy +0
Disable Device +5 (+1 ranks, +2 dex, +2 masterwork tool)
Disguise +0
Escape Artist +2
Heal +1
Intimidate +0
Knowledge (dungeoneering) +6 (+1 ranks, +2 int, +3 class skill)
Perception +7 (+1 ranks, +1 wis, +3 skill focus, +2 half-elf)
Perform (untrained) +0
Profession (sailor) +5 (+1 ranks, +1 wis, +3 class skill)
Ride +2
Sense Motive +1
Stealth +2
Survival +1
Swim +8 (+1 ranks, +4 str, +3 class skill)

Gear:
GEAR
Armor: studded leather
Arms: masterwork scorpion whip; armor spikes; darkwood heavy wooden shield; dagger x3;
Magic Items: ioun torch
General Gear: thieves’ tools, masterwork; backpack; bedroll; trail rations(per day) x4; caltrops; candle x2; case, map or scroll; grappling hook; rope, silk (50 ft.); flint and steel; torch x2; waterskin; mirror, small steel; tindertwig x2
Currency: 35gp, 8 sp, 7 cp

Background:

Errigal was born the bastard son of a powerful slave merchant of the Inner Sea. The human Ramsus DiMidio is his father. His mother was one of Ramsus' servants, an elven woman named Amalia.

As soon as he was able, Errigal was enlisted to help man the slave ship crews of Ramsus as they plied the Inner Sea. Errigal grew strong and hearty, learning how to sail a ship and how to weild a whip.

In between ship raids at port in Sothis, Errigal was given the best schooling available and he grew interested in ancient civilizations and ruins, imagining himself delving into trap laden tombs and enriching himself in the process.

During his study times, a halfling slave named Riss befriended Errigal and this friendship changed Errigal's outlook on life. From then on, Errigal found the idea of slavery repulsive and Errigal grew depressed. Finally, Errigal helped free Riss from his life of slavery and ran off to start a new life in the River Kingdoms - far from his father's vengeful eye.


Tactics:
Errigal prefers to be front and center in a battle, shifting around when possible to give himself room to use his whip. When he must hold his ground and enemies are adjacent to him, he will resort to using his armor spikes.