| ErrantX |
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Greetings and salutations to everyone - I yet live and apparently have even been writing some things. Let's see how this all turns out, shall we? Without further ado...
Introduction
Welcome to Divergent Paths: Mystic! Within these pages we will discuss the Mystic base class and many new options that are available to it. You can find the playtest document right here.
Chapter 1 will detail several new archetypes for mystic base class:
- The Force Mystic - a type of mystic who has embraced their animus and wields its elemental power more fluidly at the cost of some of their weapon training.
- The Noetic - a mystic whose animus is derived from psionic potential, rather than arcane energies.
- The Sage - a mystic who has learned how to tap into a primal, subconscious collective within his animus.
- The Shade Tamer - a mystic whose animus is tainted with the essence of death and learns to use this animus to control the dead.
- The Wandslinger - a mystic who specializes in using wands with his martial maneuvers.
Chapter 2 will detail new feats for use with your mystic (or other animus using characters!). Chapters 3 will delve into advanced tactics, which include a new prestige class and magical items for use with mystics and other animus-users.
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Please post all feedback here - I'm looking for balance of mechanics, issues or things that should be removed/added/replaced, wording issues, rules loopholes I've missed, and basic grammar of course. I feel pretty solid about most of this work, but I have some specific questioning on the abilities of the Shade Tamer archetype and the Soul Caster PrC.
-X