Verik Vancaskerkin

Ernost Van'Dreick's page

46 posts. Alias of BloodWolven.


Race

stats:
HP: 30/30 _ AC: 18 _ T: 14 _ FF: 14, Perception +8, Sense Motive +1, Initiative: +4, F: +5 _ R: +8 _ W: +2 _ CMB: +6, CMD: 20, Speed: 30 ft.

Classes/Levels

Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

Strength 16
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 13
Charisma 8

About Ernost Van'Dreick

stats:
HP: 30/30 _ AC: 18 _ T: 14 _ FF: 14, Perception +8, Sense Motive +1, Initiative: +4, F: +5 _ R: +8 _ W: +2 _ CMB: +6, CMD: 20, Speed: 30 ft.

Human ranger 4
NG Medium humanoid
Init +4; Perception +8

DEFENSE
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 30 (4d10+4)
Fort +5, Ref +8, Will +2
Defensive Abilities Resist fire 10
OFFENSE
Speed 30 ft.
Melee mwk falchion +7 (2d4+3/18–20)
+1 composite longbow +9 (1d8+3/×3)

[dice=+1 composite longbow, Rapid Shot, DA]1d20 +9-2-3[/dice] [dice=damage]1d8+3+6[/dice]

Special Attacks favored enemy (humans +2)
Ranger Spells Prepared (CL 1st; concentration +2)
1st—resist energy

TACTICS
Before Combat The ranger casts resist energy (fire).
During Combat The ranger keeps her foes as far away as possible.
Base Statistics Without resist energy, the ranger's statistics are Resist none.

STATISTICS
Str 16, Dex 18, Con 12, Int 10, Wis 13, Cha 8
Base Atk +4; CMB +6; CMD 20
Feats Point-Blank Shot, Precise Shot, Rapid Shot, deadly aim

Skills
Climb +8,
Handle Animal +8,
Intimidate +8,
Knowledge (geography) +5,
Knowledge (local) +2,
Knowledge (nature) +7,
Perception +8,
Stealth +10,
Survival +8

Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

Languages Common, Orc

SQ favored terrain (forests +2), hunter's bond (companions), track +2, wild empathy +3

Combat Gear
+1 flaming arrows (3), potion of cure moderate wounds, potion of divine favor, potion of shield of faith; Other Gear masterwork chain shirt, +1 composite longbow (+2 Str) with 20 arrows, masterwork falchion, elixir of hiding, 26 gp

groups macros:

[dice=init]1d20+3[/dice] Johanna
[dice=init]1d20+3[/dice] Catrina
[dice=init]1d20+5[/dice] Jevar
[dice=init]1d20+8[/dice] Koldur
[dice=init]1d20+1[/dice] Helferick Darkhelm
[dice=init]1d20+4[/dice] Ernost
[dice=init]1d20+2[/dice] Halseen Surtova

[dice=init]1d20[/dice] shambling mound
[dice=init]1d20[/dice] zombies

[dice=init]1d20+3[/dice] Sable

[dice=init]1d20+6[/dice] Rognar
[dice=init]1d20+3[/dice] Catrina
[dice=init]1d20+5[/dice] Jevar
[dice=init]1d20+8[/dice] Koldur
[dice=init]1d20+6[/dice] Christian
[dice=init]1d20+3[/dice] Sable
[dice=init]1d20+4[/dice] Ernost

[dice=init]1d20+2[/dice] Screamer wight
[dice=init]1d20-4[/dice] tank abomolithion DR 5/-, DR 10/slash
[dice=init]1d20+2[/dice] hands plage
[dice=init]1d20+2[/dice] fast canine patrol

Perception Checks
[dice=Helferick] 1d20 + 6[/dice]
[dice=Halseen] 1d20 + 10[/dice]
[dice=Johanna] 1d20 + 9[/dice]
[dice=Koldur] 1d20 + 9[/dice]
[dice=Jevar] 1d20 + 12[/dice]
[dice=Ernost] 1d20 + 8[/dice]

Round 3

[spoiler=Jevar]You can hear again.


Rognar:
You are still deaf, please roll your fortitude save.
[spoiler=Catrina]You are still deaf.

Koldur:
You are still deaf.

Christian:
You are still deaf, please roll your fortitude save.
[spoiler= Sable]You can hear again.

[/spoiler]