Dr Davaulus

Ermengilda Sanz's page

52 posts. Alias of Rotaretilbo.


Full Name

Ermengilda "Gil" Sanz

Race

Expert 4 Alchemist 1 |

Classes/Levels

Professional Theme

Gender

Medium Female Humanoid (Dwarf) |

About Ermengilda Sanz

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Description:
Ermengilda Sanz stands at about eleven-and-a-half hands (3'10" | 117cm) and weighs roughly nine-and-a-half stone (133lbs | 60.3kg). She wears a waxed leather overcloak a sort of light olive drab (#6b8e23) in color, complete with a hood, which comes all the way down to her ankles. The cowl is sinched tight, with an off-white (#fffacd) mask of tin featuring a long beak-like nose and bright red (#cf1020) lenses over the eyes covering her face and a waxed leather wide-brimmed hat the same olive drab resting atop her head. The overcloak itself has short sleeves, making visible a long-sleeved garment of some sort, the same material as the cloak and hat, but a similar color as the mask. At the skirts of the cloak, off-white waxed leather leggings are barely visible. Long gloves and tall boots, both waxed leather and olive drab, complete the outfit. Leather straps of dark brown (#2c1608) secure the areas where the overcloak gives way to the tunic, acting as a sort of seal, and a leather sash of the same color secures the overcloak at the waist. She wears a well-made backpack of leather, and a leather bandolier with a variety of flasks and vials is strapped across her chest, all but one containing some liquid or another. A small pouch for coins and a little metal flask hang from her right hip, while her left is prominently dominated by two satchels. She carries a wooden cane in her right hand.

Statistics:

STR 7 (-2) CON 18 (+4) DEX 13 (+1)
INT 18 (+4) WIS 10 (+0) CHA 5 (-3)
BAB +3 CMB +1 CMD 12
AC 16 T 11 FF 15
HP (5d8, 60/60 Health)
Initiative +1
Fort +12 Ref +7 Will +1
Speed 20ft (Land)

Skills:

Acrobatics +5
Appraise +8
Bluff -3
Climb -2
Craft (Alchemy) +14
Diplomacy -3
Disable Device +9
Disguise -3
Escape Artist +5
Fly +1
Handle Animal -3
Heal +16
Intimidate -3
Knowledge (Arcana) +8
Knowledge (Dungeoneering) +8
Knowledge (Engineering) +4
Knowledge (Geography) +4
Knowledge (History) +4
Knowledge (Local) +4
Knowledge (Nature) +12
Knowledge (Nobility) +4
Knowledge (Planes) +9
Knowledge (Religion) +4
Perception +10
Perform (All) -3
Profession (Herbalist) +8
Profession (Midwife) +4
Ride +1
Sense Motive +2
Sleight of Hand +9
Spellcraft +12
Stealth +5
Survival +4
Swim -2
Use Magic Device +1

Gear:

Equipment
Doctor's Outfit
Doctor's Mask
Cane
Masterwork Backpack
    Contents
Bandolier
    Flask
        Filled with Small Grains of Some Gray Crystal
    Flask
        Pint of Thick Milky Liquid
    Flask
        Pint of Thick Brown Liquid
    Flask (0.25 lbs)
        Pint of Opaque Green Gel
    Flask
        Pint of Foamy Brown Liquid
    Flask
        Filled with Large Grains of Some White Crystal
    Flask (0.25 lbs)
        Pint of Thick Blue Liquid
    Flask (0.25 lbs)
        Pint of Thick Red-Brown Liquid
Satchel #1
    Alchemy Supplies
Satchel #2
    Various Herbs and Remedies
Belt Pouch
    Coins, roughly 60
Hip Flask
    Pint of Liquid

Carried Heavy

---Divination Results---

Arcane Sight:
Yes, there are arcane spells and spell-like abilities, and 1st-level is the highest level spell capability for both.

Detect Chaos Round 1:
No, a chaotic aura is not present.

Detect Chaos Round 2:
There are no chaotic auras.

Detect Chaos Round 3:
There are no chaotic auras.

Detect Evil Round 1:
No, an evil aura is not present.

Detect Evil Round 2:
There are no evil auras.

Detect Evil Round 3:
There are no evil auras.

Detect Good Round 1:
Yes, a good aura is present.

Detect Good Round 2:
There is one good aura, and the strongest is faint.

Detect Good Round 3:
There is a faint good aura about Gil's person.

Detect Law Round 1:
Yes, a lawful aura is present.

Detect Law Round 2:
There is one lawful aura, and the strongest is faint.

Detect Law Round 3:
There is a faint lawful aura about Gil's person.

Detect Magic Round 1:
Yes, a magical aura is present.

Detect Magic Round 2:
There are three magical auras, and the most potent is faint.

Detect Magic Round 3:
There is a faint magical aura from the lenses of Gil's plague mask, and two from beneath her overcloak.

Detect Magic GM Only:

Knowledge (Arcana)
lenses of mask (deathwatch)
--DC 15 to determine faint necromancy
beneath overcloak (lesser restoration)
--DC 17 to determine faint conjuration
beneath overcloak (none specified)
--DC 16 to determine faint abjuration

Spellcraft
lenses of mask (deathwatch)
--DC 16 to determine Deathwatch Eyes
beneath overcloak (lesser restoration)
--DC 20 to determine Vest of Surgery
beneath overcloak (none specified)
--DC 18 to determine +1

Detect Thoughts Round 1:
Yes, there are thoughts.

Detect Thoughts Round 2:
The Intelligence score is 18.

Detect Thoughts Round 3:
"Hmm? No, I am more relieved than anything.... I was not thrilled by the prospect of going to the scene of the crime. It sounded dangerous."