Eriyoth's page

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Hi all,

So i'm going to play a witch in an underdark campaign and the DM allowed me and one other player to play Svirneblins, I'm going to be a gravewalker witch and the other a druid. The other players so far are: Drow Ninja later assassin, 2 Female Drow Clerics, and possibly a Fighter of some sort.

I know the svirfneblin isn't optimal for a witch but.... look at those bonuses...*drools*. So yeah my stats are:
str 10 dex 14 con 12 int 18 wis 12 cha 8.
I'm level 2 and i picked the Cauldron hex (for cook people )and extra hex for Slumber with the shadows patron.

I was thinking of taking craft wondrous. And was wondering what i should do for the couple next feats. Should i just get extra Hex and mix spell penetration in there for those pesky underdark SR critters. I pretty much know what Hex to take, theres plenty of guides around and stuff, but just slightly unsure about feats

Oh and we're obviously all Evil :P

thanks


Hello all,

So i started playing a paladin for the 1st time last week-end and i made him a sorcerer/paladin to go into dragon disciple. He is a Paladin of Apsu, and therefore has no pre-established church anywhere. He is part of a small order of dragon blooded people (still humans so far) of paladins and clerics, but they hold no authority anywhere without a church.

The situation is that a lord has sent us to get a family heirloom in a keep his family abandoned years ago. On the way there we ended up fighting gnolls which are the footmen of the opposing forces so far. We managed to kill about 18 of them then the last 2 gave up. So i grabbed my rope and tied them up. We could not understand their languages but it was obvious they were not threatening. My character decides not to kill them and then the barbarian goes and kills one with his earthbreaker. I rush in to stop him from killing the other gnoll and after an argument we agree upon stripping the last one and letting him flee. I did detect the gnoll's alignment and the GM said he was evil, but i still thought it was not an honorable way of doing things.

My question is should i have even cared? In the bestiary they say gnolls are CE does that mean i should kill every single gnoll on sight because of their alignment? I understand the situation for outsiders and undead. But living creatures of the material plane should have their race eliminated by paladins because the bestiary says they are CE? That would mean genocide on a large scale against a WHOLE lot of creatures.

The options presented to me would have been;
-Kill it on sight
-Let him go without weapons
-Go back 4 days and deliver him the to the city. So he can be killed on sight by the guards.

Basically i'm just wondering if i should defend monsters who abandon or just slay them anyway because they are monsters.

Thanks to anyone who will help me shed some light on this since it will probably happen quite a bit during the campaign.


I'm about to start a witch in carrion crown and had a little trouble picking my stats.

We're allowed 25pt buy and I want to be Human for the extra feat ( picking extra hex (cackle) and scribe scroll)

So it's either

STR-11
DEX-12
CON-14
INT-20
WIS-10
CHA-10

STR-10
DEX-16
CON-14
INT-18
WIS-10
CHA-10

I'm not sure if the +1 int is worth -2 dex. I could switch dex and con around, but i find that a bit risky. Anyway i'm open to suggestions. I can't go into negatives, cause the DM will force me to overly play any negative stat

Thanks


So I am about to start a new game where there will be only 2 players + the DM. What I know so far is that we're going to start at around level 5, maybe 6. My friend is going to play an Arcane Caster, he wants to do an elementalist of some sort, that can also craft items. And I somehow need to cover everything else.....yay. We are allowed every pathfinder "core" books (Core, APG, UM, UC)

I have a few ideas so far, but i need some help to figure out how to best optimize this party with my character.

I was thinking about playing a Ranger, probably a switch hitter, so we can both shoot at enemies from a distance until they close up and I go into melee with my animal companion. It will also allow me to use wands of cure light wounds and the sorts.

The other Ranger option is to go complete archery, with the new feats from UC that prevent AoO when shooting arrows while threatened, it becomes a viable option, but I can't tell if its actually a better idea.

Other option is a Trip Fighter I think, I haven't looked into it too much but it seems it could work, but I think I'm giving up alot of flexibility from the Ranger for a one trick pony.

I'm open to other suggestions, only thing is I'm already playing a Magus and a Summoner in other games so those are out. And I don't want to play a cleric or pally( I just hate lawful good requirements for pallys )


Hi,

Me and a friend of mine started arguing about the famous wizard vs cleric debate and we decided to actually do it.

Rules are:

-Only allowed starting money of a 20th character to buy equipment, items, etc.
-Only allowed Pathfinder Core, and APG, no ultimate magic.
-No multi-classing.
-No prep time.
-Haven't decided on the arena yet.

I picked the cleric, and i need help to make the character. It's only purpose is this duel. I always played low level characters like up to 10th-11th level. So all the options at 20th are a bit overwhelming for me. I've never been really good at making min/maxed characters so i actually need help on everything.... Equipment to get, stats, domains, spells, and i could use some kind of general idea on what to do when the fight starts.

I know this is alot to ask but i would REALLY love to pwn my friend at this, he's been playing for longer than me and he kind of acts all and mighty in our games which is a bit annoying.