Classes/Levels |
Female halfling hunter 1 | HP 10/10 | AC 16, T 13, FF 14 | F: +4 R: +5, W: +3 | Perc +8 | Init +2 |
About Eriya
Eriya
Female halfling hunter 1
NG Small humanoid (halfling)
Init 2; Senses Perception +8
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Defense
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AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 10 (1d8+2)
Fort 4, Ref 5, Will 3; +2 trait bonus vs. charm, compulsion, and emotion effects, +2 vs. fear
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Offense
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Speed 20 ft.
Melee longsword +3 (1d6+2 S/19+)
Hunter Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—charm animal (DC 13), cure light wounds, summon nature's ally I
. . 0 (at will)—create water, know direction, light, purify food and drink (DC 12)
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Statistics
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Str 14, Dex 14, Con 13, Int 10, Wis 14, Cha 12
Base Atk +0; CMB 1; CMD 13
Feats Animal Affinity
Traits armored rider, principled
Skills Acrobatics +3 (-1 to jump), Bluff -1, Climb +3, Handle Animal +7 (+11 to force this mount into an Unnatural Aura.), Knowledge (nature) +4, Perception +8, Ride +9 (+13 to force this mount into an Unnatural Aura.), Spellcraft +4, Survival +6; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ animal companion (dog named Bark), animal focus (1 minutes/day), nature training, wild empathy +2
Other Gear wooden armor[APG], longsword, masterwork backpack[APG], spell component pouch, sunrod (2), Animal Companion, 56 gp
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Special Abilities
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Animal Companion (animal companion (dog named Bark)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.