Rusalka

Eris Triguna's page

754 posts. Alias of ginganinja.


Full Name

Eris Triguna

Race

Kitsune

Classes/Levels

Sorcerer 8 HP: 42/42 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +4 | Ref: +5 | Will: +6 | Init: +4 | Perc: -1 | Sense Motive: -1

Gender

Female

Age

19

Strength 7
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 8
Charisma 24

About Eris Triguna

Backstory:

Eris Triguna had always been destined for the shadowy world that so many people never managed to see around them…she just didn’t know it. From a young age, she was raised by her mother as a single parent, a fact made tougher on them by her mother’s insistence to travel, who apparently worked in a position of commerce, travelling to establish satisfactory trade routes and other such mediums.
Despite the absence of her mother, Eris experienced a rather normal childhood, although admittedly a more active childhood than some of her friends. For instance, on one never to be forgotten occasion, her mother decided to take her daughter to a sparring master, which turned out to be a disaster for all involved. Eris had struggled to even swing the sword, and eventually had gotten frustrated enough to blast the teacher with a Color Spray. Eris had expected a reprimand from her mother but never got one, although the incident was not spoken of again.

As Eris grew older however, she began to get annoyed that her mother kept vanishing, but more frustrated about the fact that she never knew who her father was. Unknown to her mother, Eris began to investigate on her own, snooping around, first the house, and then eventually establishing a small information network, making excellent use of her Kitsune abilities to appear like anyone at a moment’s notice. Eventually, quite by accident, Eris stumbled onto a long held secret by her mother, she didn’t work for a commerce organisation at all, she was actually a Red Mantis Assassin.

Eris waited for her mother to return home, before confronting her. At the start of the conversation, both parties were under the impression that the other would be mad at each other, but the truth was exactly the opposite. Eris believed that discovering her mother’s secret would get her into quite amount of trouble, but on the contrary, her Mother was delighted that her daughter had inherited a talent for information gathering and deception, although understandably she was keen to discover what sources of information existed that had allowed someone to decode her secret…such sources expired shortly after. For her part, Eris’s mother was worried her daughter would condemn her, but after Eris learned that it was the Red Mantis organisation that had taken in her mother, looked after her, trained her and given her a source of income that had allowed Eris to live a good life, she felt that she owed the secret organisation something in return. In truth, Eris wanted to learn more, and her mother was happy to teach her.

As a sorcerer, the opportunities for Eris to actually assassinate a target were rather limited, so Eris focused on her talents for deception. She could walk into any building, pass herself off as someone who worked there, and quietly leave the building soon after, with any sort of information that she had been after in the first place. As Eris got my experienced however, she began to take far more of an active role, learning to manipulate a target into walking into the “kill zone” of an assassination. Transforming herself into a loved one, Eris was capable of managing to provide access to a Red Mantis Assassin to the target, or better yet, manipulate a target into meeting their eventual killer in a terrain of her choosing. As Eris grew more adapt with Illusion magic, she was able to play off her targets fears or likes, throwing up a clever illusion to distract or manipulate a target, or to make a quick exist after an assassination had proved successful. Eventually, her ability to read the surface thoughts of her target, her talent for lying, and her flawless ability to disguise herself as an individual at a moment’s notice impressed her mother so much she formally recommended her daughter into the Red Mantis organisation for more advanced training, firmly under the impression that her child would succeed her in every possible way.

Role and Personality:

Eris is perhaps one of the few Mantis Assassins that doesn't enjoy the glory of the act of killing. For her, the thrill comes from manipulating the target into entering the position that makes the assassination possible, the actual killing is just a happy consequence. Manipulating a target, then isolating them, before finally putting them in a vulnerable state, and then casually leaving them to their fate is a talent Eris particularly enjoys, as she can use her talent for disguise and infiltration particularly well, fully aware that her physical abilities are not suitable for the actual physical nature of an assassination. On a basic level, she feels loyal to the Mantis organisation for looking after her single mother, inducting her into the organisation and providing her with a way for her and Eris to live a comfortable life, however on a more personal level, Eris secretly wants to achieve Vernai status, or eventually Blood Mistress, a position only attainable by a female, although Eris privately acknowledges such a lofty goal would be difficult to accomplish, as well as dangerous to speak openly about, so she keeps it to herself.

Crunch:

Eris Triguna
Female kitsune sorcerer 8 (Pathfinder RPG Bestiary 4 175)
LE Medium humanoid (kitsune, shapechanger)
Init +4; Senses low-light vision; Perception -1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 42 (8d6+8)
Fort +4, Ref +5, Will +6
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Offense
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Speed 30 ft.
Melee bite +2 (1d4-2)
Spell-Like Abilities (CL 8th; concentration +16)
3/day—dancing lights
Sorcerer Spells Known (CL 8th; concentration +16)
4th (5/day)—enervation
3rd (7/day)—fly, hold person (DC 25), suggestion (DC 25)
2nd (8/day)—glitterdust (DC 20), invisibility, mortal terror, scorching ray
1st (8/day)—charm person (DC 23), color spray (DC 19), grease, mage armor, magic missile, silent image (DC 19)
0 (at will)—acid splash, detect magic, ghost sound (DC 18), light, mage hand, message, prestidigitation, read magic
Bloodline Rakshasa
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Statistics
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Str 7, Dex 14, Con 12, Int 14, Wis 8, Cha 26
Base Atk +4; CMB +2; CMD 14
Feats Deceitful, Eschew Materials, Greater Spell Focus (enchantment), Realistic Likeness[ARG], Spell Focus (enchantment), Spell Penetration
Traits reactionary
Skills Acrobatics +4, Bluff +22, Diplomacy +16, Disguise +22 (+32 circumstance to fool others with impersonation), Knowledge (arcana) +8, Spellcraft +13, Survival -1 (+1 to avoid becoming lost); Racial Modifiers +2 Acrobatics
Languages Common, Elven, Gnome, Sylvan
SQ change shape, kitsune magic, mind reader, silver tongue
Combat Gear mask of the mantis[ISWG]; Other Gear cloak of resistance +1, headband of alluring charisma +4, scarlet and blue sphere ioun stone (diplomacy), sleeves of many garments[UE], wayfinder[ISWG]
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Special Abilities
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Change Shape (Su) Assume a single human form.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mind Reader (3/day, DC 22) (Sp) At 3rd level, you can read minds as a spell-like ability. This ability acts like detect thoughts, except it lasts only 1 round, you use it on a single target as a standard action, and if the target fails its Will save, you gain information as
Rakshasa At some point in your family's history, one of your ancestors was tainted by the influence of a rakshasa. Though most of your family seem entirely normal, you have always felt your own skin is a prison from which magic allows you to escape. Your birt
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Silver Tongue (11/day) (Su) At 1st level, you can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibn
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.