About Erinnelle HopeworthStats:
Erinnelle Hopeworth Neutral Good Medium Human Oracle 1; Init 4; Senses Perception: +4 DEFENSE AC 18, touch 12, flat-footed 16 hp 11 Fort 2, Ref 2, Will 2 OFFENSE Speed 20 ft. Melee Glaive +3 (1d10+3 /x3), Oracle spells known (CL 1; concentration +4) 1st (4/day)- Bless (DC 14); Cure Light Wounds (DC 14); Shield of Faith (DC 14); 0th (at will)- Detect Magic (DC 13); Ghost Sound (DC 13); Guidance (DC 13); Light (DC 13); Mage Hand (DC 13); Stabilize (DC 13); STATISTICS Str 14, Dex 14, Con 14, Int 10, Wis 10, Cha 16 Base Atk +0; CMB +2; CMD 14 Feats Combat Reflexes; Extra Revelation; Weapon Focus: Glaive. SQ Mystery: Battle; Revelations: Skill at Arms; Weapon Mastery; Curse: Haunted; Bonus Feat; Skilled. Skills Diplomacy +7; Intimidate +7; Knowledge (history) +4; Knowledge (religion) +4; Perception +4. Traits Reactionary, Boarded in Varisia. Equipment Glaive (8gp); Four Mirror (45gp); Dagger (2gp); Warpriest's Kit: a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol. (16gp); 34gp remaining.
Backstory:
1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five. •Strong and Courageous, she never wavers in the presence of evil nor fear the obstacles in her way. •Compasionate and forgiving when possible, life is about beauty and joy, killing without a really good reason is just wrong. •Believes in the greater good and actively strives to maintain or attain it, fixing any wrongdoing and offers redemption to even the most evil creatures before having to kill them. •She worships Shelyn and usually honor her but isn't as commited as a cleric and hopes that she is the deity who makes her an oracle even if unlikely, after all the Battle mystery isn't usually associated with Shelyn. •Considers her martial skills a form of art and by perfectioning it and using it against the evil she'll honor Shelyn and bring joy to everyone. •Curious and question maker, she likes to learn or discover new things, she's specialy interested in history. •She's a defender of the weak and will always stand up for those who can't and if her words are not enough she won't hesitate to fight if the cause is worth it. •Pragmatic, while she won't allow others to perform downright evil acts she doesn't actually mind some dirty tactics as long as the end justify it or don't cause any harm. •Rarely feels attachment towards material goods, specially money, as long as she has what she needs, she's happy. •Can see beauty in most if not all things and creatures, something well done is art and as such a gift to be treasured, no matter if it comes to her martial skills with the Glaive, a well crafted illusion cast by a wizard or the sleight of hands of a thief, they all worked hard to attain such abilities. 2) Two goals that you'd like the character to accomplish in-game. •Find proofs that the deity that blessed and cursed her as an Oracle is the one she worships, Shelyn. •Prove her Rival that true love wins over raw Lust. 3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling. •She comes from a noble family in Korvosa but ran away when she was a teenager because she had to marry the heir of another noble house, she doesn't even know the guy and was blessed with divine magic, she can't waste her life there she had to travel and share her blessings with all Golarion, to this day her Fiance still seeks her and he is the kind of shady guy who has no qualms.
•The God who gave her divine magic isn't Shelyn but *GM imput here* 4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five. •Her Fiance Hans Tjertroh, Noble from Korvosa, he wants to marry her as a symbol of status and she running away is an insult that he can't forgive, he's an alchemist or something similar as far as Erinnelle can remember. •Her past lover now Rival Djeeta Moonlace, a half elf cleric of Calistra with which Erinnelle had a passionate romance after running away from Korvosa, their relationship fell apart when the ideologies of love and beauty of Shelyn clashed with the ones of Lust and Revenge of Calistra, Djeeta claimed that their romance was nothing but raw lust that should be enjoyed and Erinnelle claimed that such lust was only a byproduct of love.
•Taddeus the bard, he is an old friend of Erinnelle and helped her when she was having hard times, she sees him as a mentor and a man who knows about the finer things of life like music and other forms of art, he worships Desna and as such is quite the traveller and carries with him many tales including tales about Sargava and the Mwangi expanse and the forgotten ruins that it has.
•Tirnal Drakgard a human cleric of Shelyn that Erinnelle has meet many times, she gave her advice and some education about the faith of Shelyn, she has been unable to tell if Erinnelle divine magic comes from Shelyn or not but in any case always encourages her and support her, she is like a mother to her yet tends to reprend her for being too rash and violent at some times. •Ro the Handsome, the best example of Erinnelle redeeming an evil creature, this Kobold is a somewhat powerful sorcerer which attempted to raid a varisian caravan in which Erinnelle was traveling, she acted as the mediator between the Kobold raiders and the Caravan owners and ultimately convinced Ro that Shelyn's way was the right one, since that day he changed his name from Ro the Mighty to Ro the Handsome.
5) Three key memories that define your character as the person they are at the time of submission. •The moment she cast a divine spell for the first time when she was a teen, a cure wounds spell, since that moment she knew that her place was not among some petty nobles but serving a good deity to make the world a better place. •Meeting Djeeta on a travelling caravan, they both were alone and inmediately made a connection, a few monts later they were couple and it last for a couple years. •Finding an old, ruined and small altar to Shelyn which has some of her sacred text, everything becomes clearer if a little confusing that day, if she was destined to be the instrument of a God it must be the Goddess of Love and Art, why she blessed her with martial skills is not an easy to answer question but she knew it, Shelyn ideals are the ultimate good.
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