| Full Name |
Erinn Quah |
| Classes/Levels |
HP 125 | AC 27 | F20(M), R17(E), W17(E) | Icons: ◆◇↺ | Acrobatics +15, Arcana +13, Athletics +11, Crafting +13, Lore: Elf +17, Lore: Quah +13, Lore: Scouting Lore +13, Medicine +16, Nature +18, Occultism +13, Religion +14, Society +18, Survival +14 |
| Gender |
Resistances: Fire 5, cold 5, Void 1, Persistent 3 | Speed: 40ft |
| Size |
BOT: Hail of Splinters + Desert Wind then Sand Snatcher + Two-Element Infusion Elemental Blast, then sustain SS + 2 action Two-Element Infusion Elemental Blast |
About Erinn-Quah
2424714-2006
Perception +16; Low-Light Vision
Languages Aklo, Common, Fey, Arboreal, Shoanti, Petran, Sussuran, Thalassic
Skills Acrobatics +15, Arcana +13, Athletics +11, Crafting +13, Lore: Elf +17, Lore: Quah +13, Lore: Scouting Lore +13, Medicine +16, Nature +18, Occultism +13, Religion +14, Society +18, Survival +14
Str +0, Dex +3, Con +4, Int +2, Wis +3, Cha +0
Items +1 Armor Resilient Energy Resistant - Cold Chain Shirt, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Climbing Kit, Gate Attenuator, Wayfinder, Bracelets of Dashing, Triangular Teeth, Charm of Resistance - Fire, Mortalis Coin, Cat's Eye Elixir (2), Blood Booster (Lesser), Antidote (Lesser), Antiplague (Lesser), Sinew-Shock Serum (Lesser), Pristine Epaulets, Spacious Pouch I, Tailwind Wand, Rank 2 Spell., Obsidian Goggles, Boots of Bounding, Aeon Stone (Pearly White Spindle), Aeon Stone (Preserving), Healer's Toolkit (Expanded), Clothing (Cold-weather), Clothing (Desert)
AC 27; Fort +20, Ref +17, Will +17
HP 125; Resistances: Fire 5, cold 5, Void 1, Persistent 3
Speed 40 feet
Melee Sickle +11 (Agile, Finesse, Trip), Damage 1d4 S
◆ (with desert wind) Elemental Bast +18 (range 60ft) 3d8+4 P/B/S/Electricity
◆◆ (with desert wind) Elemental Bast +18 (range 60ft) 3d8+8 P/B/S/Electricity
◆◆ Hail of Splinters DC 27 basic reflex, 30ft cone, 5d4 piercing + 5d4 bleed
Aerial Boomerang
Trick Magic Item
Desert Wind
Battle Medicine
Sand Snatcher
Timber Sentinel
Two-Element Infusion
Hail of Splinters
Tremor
Fresh Produce
Channel Elements
Elemental Blast
Base Kinesis
Extract Element
Quick Alchemy
Triangular Teeth
Pristine Epaulets
Gate Attenuator
Wayfinder
Bracelets of Dashing
Mortalis Coin
Cat's Eye Elixir
Blood Booster (Lesser)
Antidote (Lesser)
Antiplague (Lesser)
Obsidian Goggles
Focus Spells (0 points) Protector Tree
Formula Book Numbing Tonic (Moderate) (1), Cognitive Mutagen (Moderate), Silvertongue Mutagen (Moderate)
Additional Feats Additional Lore, Aiuvarin, Alchemical Crafting, Alchemist Dedication, Assurance, Cat Fall, Combat Climber, Elven Lore, Medic Dedication, Multilingual, Robust Health, Toughness, Tribal Bond
Additional Specials Assurance (Medicine), Gate's Threshold (Level 5) (Fork the Path), Gate's Threshold (Level 9) (Expand the Portal), Impulses, Junction (Step or move up to half your speed before or after), Kinetic Aura, Kinetic Durability, Kinetic Gate (Dual Gate), Kineticist Element (Air Element), Kineticist Element (Earth Element), Kineticist Element (Wood Element)
Notes: 2424714-2006, Remastered 01/23/24 Expert Hireling: (Diplomacy, Azlanti Lore) Harmonic Wayfinder Treasure Bundle Insurance Erinn is a Shoanti Name Bearer from the Skoan-Quah clan in the Velashu Uplands, region of Varisia. In her tribe, she was raised as a shaman due to her high affinity with the spirits of nature. As her power developed, it took a different route, as it manifested in a connection to the elements themselves instead of druidic powers of nature. Having no one to guide her on this path, Erinn decided to travel with a group of pathfinders to Absalom, where she received training a support from the society where she currently resides.